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NPC Generator

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Advanced [show]


Savaran Baharoosh, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears light armors faded through time and improper care. Her crest is blue, silky, and of moderate length. Her eyes are red and catlike.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was born in the east, but her parents moved at a very young age to the west. From her teen years she was always beautiful and desirable, so people have always doted on her. She moves from town to town, unable to find a place to settle.

Motivation: Sabotage a competitor.

Ideals: Philantrophist, Opinionated. Bonds: Attractive, Immigrant. Occupation: Map Maker

Voice: Raspy

Attributes [hide]

Savaran Baharoosh, Female Dragonborn Fighter 7
Medium (6'3") Dragonborn, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 61 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)8 (-1) 14 (+2)15 (+2)
Skills Animal Handling +5, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 700 gp.


Social Check DCs


Juliana Atherton, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and prefers to wear grey pants and tee shirts. Her moppish brown hair is in a traditional bowl cut. Her eyes are likewise hazel.

Personality: She speaks before she thinks and is too direct. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Sold as a small child to a slaver, Juliana was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. From there she went from mercenary job to mercenary job. She now travels the world, in search of power and loot.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Impulsive, Shy. Bonds: Mentor, Adventurer. Occupation: Mayor

Voice: Uses lots of figures of speech

Attributes [hide]

Juliana Atherton, Female Human Aristocrat 1
Medium (4'9") Human, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 14 (+2)12 (+1) 12 (+1)15 (+2)
Skills History +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2

Possessions: 90 gp.


Social Check DCs


Chenna Appleblossom, Female Halfling [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears skinny pants and wears a red and grey robe with the hood down. Her golden hair is kept up in a ponytail inside a deerstalker hat. She wears a mask on her face.

Personality: This woman loves writing and to teach people writing more than just about anything. She does not trust anyone and sleeps with one eye open.

History: She got into the Dyer business at a young age. Chenna abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She tends to her Dyer job now, and dutifully fulfills any obligations she has.

Motivation: She has passion for adventuring and risk.

Ideals: Artistic. Flaws: Insomniac. Bonds: Poor, Job, Adventurer. Occupation: Dyer

Voice: German accent

Attributes [hide]

Chenna Appleblossom, Female Halfling Rogue 6
Small (2'8") Halfling, Chaotic Good (CR 6)
Armor Class 15
Hit Points 22 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 11 (+0)14 (+2) 11 (+0)13 (+1)
Skills Intimidation +4, Investigation +5
Senses Passive Perception 10
Languages Common, Halfling, Druidic, Draconic
Attacks Melee +1 / 2d6-2, Ranged +7 / 2d6+4, Grapple +4

Possessions: 6000 sp. Fire opal pendant on a fine gold chain (1000 gp). Large well-done wool tapestry (500 gp).


Social Check DCs


Flask Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man wears brown leather gloves, a brown jacket, and tight pants. His fur is beige, silky, and of moderate length. He has copper eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a font of random trivia from the lore and stories he has discovered

History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Flask was left his mother's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Antagonistic. Bonds: Poor, Attractive, Military. Occupation: Weaver

Voice: Uses sign language

Attributes [hide]

Flask Prim Posies, Male Tabaxi Barbarian 10
Medium (6'7") Tabaxi, Lawful Good (CR 10)
Armor Class 10
Hit Points 70 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)10 (+0) 11 (+0)15 (+2) 11 (+0)19 (+4)
Skills History +6, Medicine +4
Senses Passive Perception 10
Languages Common, Gnoll, Celestial
Attacks Melee +0 / 3d6-4, Ranged +4 / 3d6+0, Grapple +0

Possessions: 1200 gp. Blue sapphire (1000 gp). Blue quartz (4 gp). Tiger eye turquoise (4 gp). Tiger eye turquoise (4 gp). Jet (80 gp). Moonstone (50 gp). Lapis lazuli (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hobart Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: He tends to wear a large red jacket. He is physically well-built. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are gray.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Further he is a bit of a stoner and is frequently out of it.

History: He was born to loving parents in a slum to the east. He was an athlete and attended two major summer competitions. He never won. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Further expansion of business; and he's repulsed by the pc

Ideals: Athletic. Flaws: Antagonistic, Addict. Bonds: Poor, Job. Occupation: Marshal

Voice: Posh accent

Attributes [hide]

Hobart Goodbarrel, Male Halfling Rogue 6
Small (3'4") Halfling, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 50 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 18 (+4)14 (+2) 18 (+4)12 (+1)
Skills Insight +7, Persuasion +4
Senses Passive Perception 14
Languages Common, Halfling, Druidic, Gnome
Attacks Melee +1 / 2d6-2, Ranged +2 / 2d6-1, Grapple -1

Possessions: 3000 sp.


Social Check DCs

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