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Advanced [show]


Salanop Murnig, Female Gnome [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She typically wears blue cloth garments or leather armor. Her white hair is long and unkept. Her amber eyes peer out from beneath her feathered blue hat.

Personality: She is not truly malevolent, but she is obsessed with painting. She constantly tries to fill her life with painting. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born in the south, but her parents moved at a very young age to the east. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). She has since lost track of the people in her past.

Motivation: To reunite with her old friends; and doesn't want to be a body guard and was forced into it by her family

Ideals: Artistic. Flaws: Ugly. Bonds: Adventurer, Immigrant, Family. Occupation: Body Guard

Voice: Hissing voice

Attributes [hide]

Salanop Murnig, Female Gnome Expert 14
Small (3'4") Gnome, Chaotic Good (CR 14)
Armor Class 13
Hit Points 59 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)11 (+0) 10 (+0)13 (+1)
Skills Religion +5, Sleight of Hand +7
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2

Possessions: 4000 gp. 1 Medium magic item.


Social Check DCs


Seraphina Wiseacre, Female Halfling [Permalink]

Personal [hide]

Description: 3'2" and muscular, this northern woman is wearing a long, white, dusty cloak. Her long white hair is drawn into a two foot long braid. Her violet eyes peer out from beneath her feathered white hat.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She pushes her goals aggressively. She is also a coward if confronted.

History: She comes from a rich northern family. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Apothecary. She has achieved small success as a Apothecary.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Athletic, Optimist, Fighting. Flaws: Fearful. Bonds: Rich, Job. Occupation: Apothecary

Voice: Nasally tone

Attributes [hide]

Seraphina Wiseacre, Female Halfling Warlock 4
Small (3'2") Halfling, True Neutral (CR 4)
Armor Class 10
Hit Points 37 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 16 (+3)8 (-1) 8 (-1)10 (+0)
Skills Acrobatics +1, Persuasion +2
Senses Passive Perception 9
Languages Halfling
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. Coral (150 gp). Deep blue spinel (400 gp). 1 Minor magic item.


Social Check DCs


Zook Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing the road beaten gear of a warrior. He has a long chestnut beard with little hanging trinkets. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He likes to make people angry or surprised. He is able to make almost anything out of random pieces of junk.

History: The child of a Performer, who enjoyed hunting, Zook was taken on many hunting expeditions. At a young age his father died while driving off some goblins. His mother being the stubborn sort decided to stay and helped train him in hammer use. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Attractive, Nature, Enemies. Occupation: Carpenter

Voice: Pirate accent

Attributes [hide]

Zook Murnig, Male Gnome Commoner 9
Small (3'3") Gnome, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 52 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)16 (+3) 11 (+0)8 (-1)
Skills Arcana +6, Survival +3
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Giant, Auran
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2

Possessions: 220 pp. Amethyst (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nuraval Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Beneath his clothing is a huge mess of scar tissue. His black hair is still thick. His eyes are green and beady.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the east.

Ideals: Entrepeneur, Artistic, Professionalism. Flaws: Ugly. Bonds: Slave. Occupation: Marshal

Voice: French accent

Attributes [hide]

Nuraval Steelfist, Male Dwarf Fighter 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)13 (+1) 17 (+3)15 (+2)
Skills History +3, Insight +5
Senses Passive Perception 13
Languages Common, Dwarven, Infernal
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 220 gp. Alexandrite (600 gp). Citrine (50 gp). 1 Banded mail.


Social Check DCs


Simon Law, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses in brown turtlenecks beneath a black coat with blue slacks. He wears his golden hair down. His eyes are likewise violet.

Personality: He is business-like. He takes instructions and follows them to the letter. He misses his home and complains about the freezing weather, even in summer.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He's looking for his big break; and seeks redemption

Ideals: Professionalism. Bonds: Immigrant, Rich, Criminal record, Adventurer. Occupation: Tailor

Voice: Laughs frequently while speaking

Attributes [hide]

Simon Law, Male Human Fighter 7
Medium (6'4") Human, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 49 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)8 (-1) 11 (+0)8 (-1)
Skills Medicine +3, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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