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Advanced [show]


Fenriz Chant, Male Tiefling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a long, green, dusty cloak. His chestnut hair is heavily combed to the left. His red eyes dart from person to person.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: The child of southern immigrants he idolized his mother. Fenriz liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Immigrant, Nature, Criminal record. Occupation: Scribe

Voice: German accent

Attributes [hide]

Fenriz Chant, Male Tiefling Expert 13
Medium (6'7") Tiefling, Chaotic Neutral (CR 13)
Armor Class 12
Hit Points 56 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)18 (+4) 11 (+0)14 (+2)
Skills Perception +4, Performance +6
Senses Passive Perception 16
Languages Common, Draconic, Undercommon, Infernal, Gnoll
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2

Possessions: 3000 gp. Brass mug with jade inlays (500 gp). Old masterpiece painting (1300 gp). Fire opal pendant on a fine gold chain (1300 gp).


Social Check DCs


Ûshgol Ramsay, Male Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is well dressed, but even with his fine clothing he looks run-down. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a font of random trivia from the lore and stories he has discovered

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Revenge.

Ideals: Joker, Logical. Bonds: Religious, Enemies. Occupation: Fisher

Voice: Soft and mumbly

Attributes [hide]

Ûshgol Ramsay, Male Half-Orc Expert 7
Medium (5'10") Half-Orc, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 18 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 8 (-1)9 (-1) 16 (+3)11 (+0)
Skills Stealth +3, Survival +6
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 600 gp. Amethyst (140 gp). Golden yellow topaz (300 gp).


Social Check DCs


Quespa Jerynomonis, Female Dragonborn [Permalink]

Personal [hide]

Description: An older woman who dresses well, typically a more casual-formal manner, she is not a threatening figure. Her crest is copper and very short. Her eyes are likewise red.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She got into the Locksmith business at a young age. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She became a Locksmith soon after.

Motivation: To be a Assassin again.

Ideals: Opinionated. Bonds: Attractive, Adventurer, Job, Nature. Occupation: Locksmith

Voice: Pirate accent

Attributes [hide]

Quespa Jerynomonis, Female Dragonborn Cleric 15
Medium (6'2") Dragonborn, Chaotic Good (CR 15)
Armor Class 10
Hit Points 126 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 18 (+4)13 (+1) 14 (+2)11 (+0)
Skills Deception +5, Perception +7
Senses Passive Perception 17
Languages Common, Dwarven
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565554

Possessions: 700 pp. Bloodstone (60 gp). Citrine (60 gp). Aquamarine (900 gp). Bloodstone (60 gp). Iolite (60 gp). Pink pearl (120 gp). Eye agate (13 gp). Blue star sapphire (1000 gp). Golden yellow topaz (900 gp). Iolite (60 gp). Silver pearl (120 gp). Zircon (60 gp). Citrine (60 gp). Eye agate (13 gp). Aquamarine (900 gp). Smoky quartz (60 gp). Moss agate (13 gp). Azurite (13 gp). Zircon (60 gp).


Social Check DCs


Virra Shadowcloak, Female Gnome [Permalink]

Personal [hide]

Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her skin is fair and her fingers are delicate and long. She has slicked back golden hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: The child of eastern immigrants she idolized her father. Virra was born on a far eastern plains where she grew up under the tutelage of her father, an expert Slave Trader. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Virra fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is not mentally stable, and does not behave rationally; and wants to have a good time and be beloved

Ideals: Optimist, Fighting. Flaws: Insane. Bonds: Attractive, Immigrant. Occupation: Slave Trader

Voice: Smoker's lung

Attributes [hide]

Virra Shadowcloak, Female Gnome Sorcerer 4
Small (3'5") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 16 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)9 (-1) 13 (+1)11 (+0)
Skills Animal Handling +3, Performance +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Eida Littlefoot, Female Halfling [Permalink]

Personal [hide]

Description: She is in excellent shape and prefers to wear red clothing when she does not wear armor. She is bald on top and has large golden tufts of hair around her ears. Her thin eyebrows rest above her beady amber eyes.

Personality: Eida is depressed about a lot of things. She tends to be a nihilist. The war was a terrible time for her, and Eida does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She has chosen to use the inheritance that was left to her frivolously. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature dagger.

Motivation: She feels kind of lost in life; and money/treasure

Ideals: Athletic. Flaws: Ugly, Depressed. Bonds: Military, Rich, Adventurer. Occupation: Knight

Voice: Ums and uhs a lot

Attributes [hide]

Eida Littlefoot, Female Halfling Adept 6
Small (2'11") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 29 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)17 (+3) 12 (+1)14 (+2)
Skills Athletics +4, Intimidation +5
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Aquan, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 4000 sp.


Social Check DCs

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