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Advanced [show]


Arumawann Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He stands about 3'2" and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His left leg appears badly burned and disfigured. His hair is short and black. This green eyed westerner is not easily forgotten.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He believes the world needs to unite to get rid of goblins once and for all.

History: Born to a poor family in the city he treasured whatever gifts he got. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered goblins who tried to eat his hand. He got money to start a business from the gang present in town. He is greatly indebted to them.

Motivation: He wants revenge against goblins; and nothing but the best is good enough for him

Ideals: Impeccable. Bonds: Enemies, Poor. Occupation: Sculptor

Voice: Creaky witch voice

Attributes [hide]

Arumawann Sympony, Male Gnome Bard 1
Small (3'2") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)17 (+3) 6 (-2)14 (+2)
Skills Athletics +3, Survival +0
Senses Passive Perception 8
Languages Common, Gnome, Ignan, Terran, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 20 gp. 1 Banded mail.


Social Check DCs


Beast In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. He has wavy white fur. His hazel eyes are slightly larger than normal.

Personality: He is fixated on the number 30. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is lazy, self-centered, vain, and jealous.

History: The child of southern immigrants he idolized his mother. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Tabaxi compassion.

Ideals: Entrepeneur. Flaws: Insane, Selfish, Racist. Bonds: Immigrant. Occupation: Adventurer

Voice: Speaks in third person

Attributes [hide]

Beast In the Morning, Male Tabaxi Paladin 10
Medium (6'6") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 62 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)14 (+2) 11 (+0)15 (+2)
Skills Athletics +5, Medicine +4
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 6000 sp. Chrysoberyl (40 gp). Deep blue spinel (1200 gp). Obsidian (15 gp). 1 Minor magic item.


Social Check DCs


Edge Of Spirit, Female Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a brown vest and prefers blue and white shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her orange fur is knotted and matted. She wears a mask on her face.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She does not believe in violence as a means to an end. She is a dedicated Adventurer but believes her peers are too gung-ho.

History: She was born to a criminal king-pin and mafia family From there she went from mercenary job to mercenary job. She now mingles about in high society.

Motivation: She has passion for adventuring and risk; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Pacifist. Flaws: Ugly. Bonds: Adventurer, Criminal record, Rich. Occupation: Adventurer

Voice: Squeaky

Attributes [hide]

Edge Of Spirit, Female Tabaxi Commoner 4
Medium (5'2") Tabaxi, Lawful Evil (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)10 (+0) 12 (+1)14 (+2)
Skills Deception +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Mumpena Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears light armors faded through time and improper care. Her black hair is lengthy and is close to two feet long. She tend to wears goggles to shield her eyes.

Personality: She is very quiet and rarely speaks above a whisper. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. She helped her mother out around the business and became quite the natural. She ran away from her former home and has been making her living as a Knight for the past few years.

Motivation: Expand her business; and she'd like to take her coworkers down a peg

Ideals: Philantrophist, Artistic. Flaws: Shy. Bonds: Job. Occupation: Knight

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Mumpena Horcusporcus, Female Gnome Ranger 1
Small (3'6") Gnome, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 20 (+5)14 (+2) 18 (+4)15 (+2)
Skills History +4, Perception +6
Senses Passive Perception 16
Languages Common, Gnome, Ignan, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 5000 cp. Tiger eye turquoise (6 gp).


Social Check DCs


Sannl Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she is constantly adorned with expensive silk clothing, often dyed in bright brown and pastel, and wears rings and necklaces with large, colorful gems. She has a very tight haircut. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She feeds upon the attention of others.

History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. In her 16th year, her parents were killed by a illithids raid, leaving Sannl alone in the world. After a stint in an orphanage, she was adopted. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: She wants revenge against illithids; and her name or reputation has been wronged in the past by illithids, and she desires to right it

Ideals: Joker. Bonds: Rich, Attractive, Religious, Enemies. Occupation: Knight

Voice: Strong lisp

Attributes [hide]

Sannl Eversharp, Female Dwarf Commoner 7
Medium (3'10") Dwarf, Chaotic Good (CR 7)
Armor Class 10
Hit Points 25 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)12 (+1) 9 (-1)14 (+2)
Skills Arcana +4, Medicine +2
Senses Passive Perception 9
Languages Common, Dwarven, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs

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