Donaar Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His attire stands in sharp contrast to his pickaxe, which is beautifully polished and possesses an ornate carving of a butterfly on it. He has blue crest. He wears crescent spectacles with a black brim.
Personality: He acts crazy and hedonistic. As long as the job gets done he does not care how it got done.
History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Donaar took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. After a long history of fighting, Donaar and his spouse have recently divorced.
Motivation: Several ex partners dislike his way of doing things and want revenge; and many illithids want him driven away
Ideals: Professionalism. Flaws: Hedonist, Antagonistic. Bonds: Nature, Enemies. Occupation: Weaver
Voice: Strong lisp
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 27 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 10 (+0) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Auran, Draconic, Terran
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
Possessions: 300 gp. Silver chalice with lapis lazuli gems (180 gp). Carved bone or ivory statuette (90 gp). A pair of silk slippers encrusted with tiny pearls. (180 gp). 1 Minor magic item. 1 Minor magic item.
Nogu Ryland, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She carries a battered hand crossbow and tarnished flail as well. Her auburn hair is slicked back into a classic pompadour. Her brown eyes dart around the room hyper actively observing anyone and anything.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is skeptical of what others tell her and is slow to trust.
History: Born to a Bather, her father struggled to pay the bills. She moved out east to avoid the crime she committed. Since then, she has sought to make the best of life.
Motivation: She is being blackmailed/forced/etc and this influences her actions.
Ideals: Fighting, Optimist. Flaws: Shy. Bonds: Poor, Criminal record. Occupation: Gardener
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 24 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 11 (+0) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Valafar Elusive, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he is typically in his Tanner uniform. His brown hair has been sun bleached extensively. He has several tiny amber earrings on each ear.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Valafar was born with his mother's beautiful face. He helped his mother out around the business and became quite the natural. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: To be a Brewer again; and someone believes him a fraud
Flaws: Antagonistic. Bonds: Job, Rich, Enemies, Attractive. Occupation: Tanner
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Good (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 16 (+3) | 17 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Aquan, Undercommon, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 200 gp.
Armara Enigma, Female Tiefling [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a green shirt, with a white mid length skirt with white tights and flats, usually wearing a coat over them. Her red hair is knotted and matted. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gold.
Personality: She is overprotective of those who hire her services. She never wears the same outfit twice, unless she absolutely has to.
History: She was raised in a white middle class family as the only child. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Armara took refuge in the ruined castle and found the beat up rapier and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To end her boredom; and she seems to be bored by most things
Ideals: Artistic. Flaws: Ugly, Mundane. Bonds: Guardian, Nature. Occupation: Engraver
Voice: Pronounces O like U
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 45 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Giant, Aquan, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 100 gp.
Gardain Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'1" northern man, he wears dark leathers with embroidery. His black hair is kept up in a ponytail inside a broad hat. His eyes are a pleasant violet.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Flattery will make him almost putty in your hands.
History: Gardain was raised in a hard working conservative environment. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Expand his business; and a deep hatred of brigands
Flaws: Selfish. Bonds: Adventurer, Job, Rich, Enemies. Occupation: Glassblower
Voice: Sensual and smooth
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 6)
Armor Class 13
Hit Points 38 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 11 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 6000 sp. Citrine (70 gp). Peridot (70 gp). Chalcedony (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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