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NPC Generator

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Advanced [show]


Daar Daardendrian, Female Dragonborn [Permalink]

Personal [hide]

Description: This western woman is abnormally tall. She wears light armors faded through time and improper care. Her whole body is exceptionally muscular. Her copper crest is thinning but still full. She is baby faced.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She has all her life been fascinated with singing.

History: Daar hails from a village terrorized by gnolls. Daar was born on a far western plains where she grew up under the tutelage of her mother, an expert Sage. She moves from town to town, unable to find a place to settle.

Motivation: A deep hatred of gnolls; and several ex partners dislike her way of doing things and want revenge

Ideals: Opinionated, Artistic. Bonds: Immigrant, Enemies. Occupation: Sage

Voice: Prounounces S like Z

Attributes [hide]

Daar Daardendrian, Female Dragonborn Wizard 4
Medium (6'5") Dragonborn, True Neutral (CR 4)
Armor Class 13
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)16 (+3) 14 (+2)17 (+3)
Skills Nature +5, Religion +5
Senses Passive Perception 12
Languages Common, Abyssal, Goblin, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134320000

Possessions: 20000 sp.


Social Check DCs


Therlin Rakankrak, Female Dwarf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she very much looks the part of a Miner. She keeps her white hair in a pixie cut. Her blue eyes are passionate and lively.

Personality: She is erratic and paranoid. She believes orcs are coming to abduct people. Therlin is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: Therlin was born the youngest of three triplets. A few years later when the west was not economically sound they moved to her current location. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Balancing her hectic life and new Miner responsibilities is difficult.

Bonds: Job, Enemies, Family, Immigrant, Rich. Occupation: Miner

Voice: Speaks through clenched teeth

Attributes [hide]

Therlin Rakankrak, Female Dwarf Bard 12
Medium (3'9") Dwarf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 78 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)18 (+4) 11 (+0)10 (+0)
Skills Perception +4, Stealth +5
Senses Passive Perception 15
Languages Common, Dwarven, Halfling, Druidic, Celestial, Giant
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day163333200

Possessions: 4000 sp. Embroidered silk and velvet mantle with numerous moonstones (2100 gp). Large well-done wool tapestry (500 gp). A large tome filled with over one hundred recipes written by a former royal chef. (40 gp). Solid gold idol (400 gp). 1 Minor magic item.


Social Check DCs


Symma Gobblefirn, Female Gnome [Permalink]

Personal [hide]

Description: This late middle aged woman wears a fancy tan dress and is in decent physical shape. With wild red hair. Her eyes are likewise blue.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She would rather hide behind her crafts than deal with other people.

History: When she was but 8 years old her parents immigrated from the west. While she appears to be a normal Gnome, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has never given up on her music dream.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Impeccable, Artistic. Flaws: Shy, Insane. Bonds: Attractive, Immigrant. Occupation: Carter

Voice: Uses sign language

Attributes [hide]

Symma Gobblefirn, Female Gnome Bard 3
Small (3'1") Gnome, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 14 (+2)16 (+3) 10 (+0)12 (+1)
Skills Insight +2, Stealth +1
Senses Passive Perception 10
Languages Common, Gnome, Dwarven, Undercommon, Aquan
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 2400 sp. Golden yellow topaz (700 gp).


Social Check DCs


Bundrigo Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears skinny pants and wears a red and black robe with the hood down. His silver hair and beard is wavy and long. His violet eyes have a joyful gleam in them most of the time.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a great chef.

History: Bundrigo was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his 14th year, his parents were killed by a goblins raid, leaving Bundrigo alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against goblins

Ideals: Joker, Gifted. Bonds: Poor, Enemies. Occupation: Body Guard

Voice: High pitched, excited

Attributes [hide]

Bundrigo Elderberry, Male Halfling Druid 1
Small (2'11") Halfling, Neutral Evil (CR 1)
Armor Class 15
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)14 (+2) 13 (+1)16 (+3)
Skills Intimidation +5, Investigation +4
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Goblin
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 60 gp.


Social Check DCs


Euphemia Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She is a husky woman, who wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed whip, just in case. She has shaved her head bald. Her eyes are blue.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Born in the south to a Priest, Euphemia learned a great deal about her father's area of expertise. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She now travels the world, in search of power and loot.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she desires power and/or immortality

Ideals: Fighting. Bonds: Nature, Adventurer, Job, Military. Occupation: Priest

Voice: American accent

Attributes [hide]

Euphemia Warmwater, Female Halfling Cleric 15
Small (2'10") Halfling, Chaotic Neutral (CR 15)
Armor Class 14
Hit Points 106 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)17 (+3) 9 (-1)10 (+0)
Skills Nature +8, Stealth +8
Senses Passive Perception 9
Languages Common, Halfling, Druidic, Undercommon, Dwarven
Attacks Melee +5 / 4d8+0, Ranged +8 / 4d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 1100 pp. Bloodstone (30 gp). Amber (150 gp). Amber (150 gp). Deep blue spinel (300 gp). Freshwater pearl (12 gp). Moss agate (12 gp). Lapis lazuli (12 gp). Obsidian (12 gp). Amber (150 gp). Moonstone (30 gp). Aquamarine (300 gp). Black pearl (300 gp). Black opal (800 gp). Chalcedony (30 gp). 1 Medium magic item.


Social Check DCs

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