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NPC Generator

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Advanced [show]


Dalgal Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear flannel. He has shaved his head bald. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Dalgal was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Dalgal decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Athletic, Impeccable, Artistic. Flaws: Insomniac. Bonds: Criminal record. Occupation: Stableman

Voice: growls and snarls, animalistic

Attributes [hide]

Dalgal Gorunn, Male Dwarf Commoner 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)10 (+0) 6 (-2)11 (+0)
Skills Insight +0, Intimidation +2
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 300 sp.


Social Check DCs


Cory Bing, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting grey shirt and pants. He carries with him a set of shortbows on his belt, each one with a sapphire on the hilt. His blonde hair, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: Cory speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Cory hails from a village terrorized by brigands. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Banker work with an outfit from a few towns over. Banker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Banker.

Motivation: Someone believes him a fraud; and to be a locksmith again

Ideals: Fighting, Impeccable, Optimist. Bonds: Enemies, Job. Occupation: Banker

Voice: Deep voice with rolling R's

Attributes [hide]

Cory Bing, Male Human Wizard 1
Medium (5'9") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 8 (-1)15 (+2) 11 (+0)12 (+1)
Skills Animal Handling +2, Athletics +0
Senses Passive Perception 10
Languages Common, Ignan, Sylvan
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 500 sp.


Social Check DCs


Philomena Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: This woman stands a little under 2'9" and is a bit bulky. She is very muscular particularly in the legs. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her red hair is slicked back into a classic pompadour. Her eyes are likewise gray.

Personality: She acts crazy and hedonistic. She is frequently practicing swordplay.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest woman in the south; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Entrepeneur. Flaws: Hedonist. Bonds: Military, Religious, Criminal record. Occupation: Masseuse

Voice: Hard of hearing, loud

Attributes [hide]

Philomena Whispermouse, Female Halfling Cleric 2
Small (2'9") Halfling, Lawful Evil (CR 2)
Armor Class 15
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 12 (+1)9 (-1) 12 (+1)17 (+3)
Skills Animal Handling +3, Persuasion +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 50 gp. Red spinel (60 gp). Freshwater pearl (8 gp). Chrysoberyl (60 gp).


Social Check DCs


Vicky Rodney, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She dresses in brown turtlenecks beneath a grey coat with white slacks. Beneath her clothing is a huge mess of scar tissue. Her hair is black, silky, and of moderate length. She wears a mask on her face.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is able to make almost anything out of random pieces of junk.

History: She got into the Barkeep business at a young age. She was an apprentice working in her father's forge. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Balancing her hectic life and new Barkeep responsibilities is difficult.

Ideals: Passionate, Gifted. Bonds: Slave, Attractive, Job. Occupation: Barkeep

Voice: Draws out vowels

Attributes [hide]

Vicky Rodney, Female Human Adept 4
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 13 (+1)7 (-2) 13 (+1)9 (-1)
Skills Animal Handling +3, Nature +0
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 12000 cp. 1 Minor magic item.


Social Check DCs


Havilar Tiammanthyllish, Female Dragonborn [Permalink]

Personal [hide]

Description: A moderately attractive woman, she usually wears her green robe and has her axe always slung over her shoulder. She keeps her long scarlet crest kept up in a rat tail. Her red eyes lackadaisically let the world flow into them.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: When she was but 6 years old her parents immigrated from the south. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: She seems to be bored by most things; and she is greedy

Ideals: Joker. Flaws: Mundane. Bonds: Attractive, Immigrant, Rich. Occupation: Body Guard

Voice: Speaks like tongue is numb

Attributes [hide]

Havilar Tiammanthyllish, Female Dragonborn Monk 16
Medium (6'7") Dragonborn, Lawful Evil (CR 16)
Armor Class 13
Hit Points 98 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)13 (+1) 12 (+1)15 (+2)
Skills Arcana +6, History +6
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +3

Possessions: 9000 gp. Amber (150 gp). Tourmaline (150 gp). Banded agate (14 gp). Sardonyx (70 gp). Deep blue spinel (300 gp). Emerald (1400 gp). Rose (70 gp). Amethyst (150 gp). Hematite (14 gp). Malachite (14 gp).


Social Check DCs

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