Dagnal Morigak, Female Dwarf [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears a custom-built plate barding that's adorned with grey lining and desert motifs. Her long silver hair is drawn into a two foot long braid. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She misses her home and complains about the freezing weather, even in summer.
History: She was born in the south, but her parents moved at a very young age to the west. A gypsy cursed her at a young age, leading to her ugly appearance. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She wants to meet her childhood hero; and obtaining odd cultural halfling artifacts is her passion
Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Adventurer, Immigrant. Occupation: Sellsword
Voice: Creaky witch voice
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 25 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 18 (+4) | 10 (+0) | 17 (+3) | 6 (-2) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp.
Harvest Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His gray fur is kept up in a ponytail inside a top hat. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He has always had a great fascination with Tabaxi culture. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born in a small village he learned the ways of the warrior from his mother. He was taken as a slave by a traveling circus and forced to perform He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is currently in port desperately looking for someone to get him out; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Racist. Bonds: Attractive, Nature, Slave. Occupation: Navigator
Voice: pre-pubescent
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 43 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 10 (+0) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +1 / 2d6-2, Ranged +7 / 2d6+4, Grapple +4
Possessions: 600 gp. Fiery yellow corundum (1600 gp). Blue star sapphire (1600 gp). Alexandrite (600 gp). Sard (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ivellios Rothenel, Male Elf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is generally shirtless and showing off his tattooed chest. His head has been shaved. His eyes, though not visible through his cowl, are amber.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has gone from town to town working and never settling down anywhere, but has fallen for a local Healer. He hasn't told them the truth, but wants to settle down with them.
Motivation: His relatives are trying to arrange a marriage; and marry his sister to traveling adventurers
Flaws: Ugly, Shy, Antagonistic. Bonds: Criminal record, Has a crush, Family. Occupation: Farmer
Voice: Breathy voice
Attributes [hide]
Medium (5'1") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 7 (-2) | 10 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Chrysoprase (50 gp). 1 Masterwork Heavy wooden shield. 1 Chain shirt.
Beast In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: This man likes to wear ponchos typically of a light pastel in addition to tight pants. He is muscular with a powerful set of arms. His white fur is matted, messy, and big. His green eyes are passionate and lively.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has a rivalry with the Church that dominates his actions; and he has comitted a past crime that haunts him to this day
Ideals: Joker. Flaws: Ugly, Disease. Bonds: Rich, Criminal record, Religious. Occupation: Gardener
Voice: Low range voice
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Evil (CR 8)
Armor Class 15
Hit Points 46 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 20 (+5) | 14 (+2) | 15 (+2) | 19 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Elven, Terran
Attacks Melee +5 / 2d10+2, Ranged +8 / 2d10+5, Grapple +5
Possessions: 700 gp.
Oloric Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a rose on it. His brown hair is unkempt and raggedy. His ears are large.
Personality: He is calm most of the time but flees social interaction. He always tries to repair and not replace. It was this mentality that drove him into the Hunter business.
History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Oloric took refuge in the large cave and found the beat up mace and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and he doesn't get along with people that don't share his tastes
Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Poor, Nature. Occupation: Hunter
Voice: Thin and wheezing
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 5)
Armor Class 10
Hit Points 40 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Ignan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
