Lavinia Nimblefingers, Female Halfling [Permalink]
Personal [hide]
Description: She dresses like a well dressed Junk Dealer does. She is physically well-built. She wears her brown hair down. Her eyes are brown and she is always smoking a pipe.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: From birth she was tutored by a cruel and relentless mentor. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Junk Dealer. She tends to her Junk Dealer job now, and dutifully fulfills any obligations she has.
Motivation: Sabotage a competitor; and expand her business
Ideals: Logical. Flaws: Antagonistic. Bonds: Job, Nature, Mentor. Occupation: Junk Dealer
Voice: Creaky witch voice
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 24 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 600 gp. Alexandrite (1200 gp). Moss agate (7 gp). Red garnet (70 gp). Bloodstone (30 gp).
Jarsali Gentry, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is wearing a long, yellow cloak. She has a penchant for wearing a ring with an oversized ruby on her left hand. She has brown hair. Her brown unseeing eyes seem to look past you.
Personality: She loves telling others what to do and how they should feel about things. She takes great joy in being the best Fisher in town.
History: She was born several months after her father was called into army service. She was taken from her home at a very young age. She has drifted from career to career and currently works as a Fisher.
Motivation: Expand her business.
Ideals: Opinionated. Flaws: Disease. Bonds: Rich, Job, Military, Slave. Occupation: Fisher
Voice: French accent
Attributes [hide]
Medium (4'10") Half-Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 25 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 9 (-1) | 13 (+1) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Elven, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 1000 sp. 1 Spyglass. 1 Disguise kit.
Nija Pandaemonium, Female Tiefling [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'0" has a big stupid grin on her face most of the time. She is renowned for her bright green dresses and hats. She has wavy white hair. Her eyes, though not visible through her cowl, are silver.
Personality: She can speak with the recently deceased. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Born in the south to a Bounty Hunter, Nija learned a great deal about her mother's area of expertise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Bounty Hunter work with an outfit from a few towns over. Bounty Hunter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She is not mentally stable, and does not behave rationally; and wants to open a new tavern
Ideals: Gifted, Justice. Flaws: Secretive, Insane. Bonds: Job. Occupation: Bounty Hunter
Voice: Dutch accent
Attributes [hide]
Medium (5'0") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 50 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Giant, Terran
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 3 |
Possessions: 11000 sp.
Heward Oakley, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a brown costume with the symbols of magic on his torso. With bright red hair and a scraggly beard. His otherwise smooth face is marked with small tiny scars.
Personality: Heward is depressed about a lot of things. He tends to be a nihilist. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: He served in the navy to pay for his family's outstanding loans. At some point he was captured by goblins and was tortured. After several years of this he finally managed to escape. Days after completing his studies, news broke out that his hometown was attacked by goblins. Heward was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Ideals: Athletic. Flaws: Depressed. Bonds: Enemies, Military, Slave. Occupation: Knight
Voice: Breathy voice
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 28 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal, Terran, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +6
Possessions: 500 gp. Golden yellow topaz (1000 gp). Alexandrite (1000 gp). Black opal (1500 gp).
Tûkâ Marley, Male Half-Orc [Permalink]
Personal [hide]
Description: This northern man is wearing a tight white one piece outfit complete with pants, hood, and a cape. His clothes are grease stained in places. His hair is always cut to a buzz. He has gleaming, smiling hazel eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is skeptical of what others tell him and is slow to trust.
History: When he was but 4 years old his parents immigrated from the north. His father was very strict, and drilled into him lessons on being the perfect gentleman. He moves from town to town, unable to find a place to settle.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable. Flaws: Shy. Bonds: Poor, Immigrant, Nature. Occupation: Body Guard
Voice: Hissing voice
Attributes [hide]
Medium (6'8") Half-Orc, Chaotic Good (CR 8)
Armor Class 11
Hit Points 54 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 18 (+4) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Ignan, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 3 | 2 |
Possessions: 120000 cp. Star rose quartz (30 gp). Malachite (11 gp). Malachite (11 gp). Smoky quartz (30 gp).
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