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Panana Fiddlefen, Female Gnome [Permalink]

Personal [hide]

Description: Standing 3'1", this woman usually wears her tan robe and has her bow always slung over her shoulder. Her red hair is still thick. Her skin is flawless and her hazel eyes scan people very quickly.

Personality: This woman loves music and to teach people music more than just about anything. She does not believe in violence as a means to an end. She is a dedicated Doctor but believes her peers are too gung-ho.

History: Born to a pair of adventurers, Panana grew up listening to her father's many stories. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She has passion for adventuring and risk.

Ideals: Artistic, Pacifist. Bonds: Attractive, Adventurer. Occupation: Doctor

Voice: Slow speaker

Attributes [hide]

Panana Fiddlefen, Female Gnome Cleric 4
Small (3'1") Gnome, Lawful Good (CR 4)
Armor Class 9
Hit Points 34 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)6 (-2) 15 (+2)16 (+3) 14 (+2)12 (+1)
Skills Deception +3, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Terran, Halfling, Celestial
Attacks Melee +0 / 1d10-2, Ranged +0 / 1d10-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 500 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Jocelyn Garfield, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. His whole body is exceptionally muscular. His hair is always cut to a buzz. He wears round tiny glasses practically rammed into his face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Jocelyn was born the youngest of three triplets. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Marry his brother to traveling adventurers.

Ideals: Joker. Flaws: Forgetful. Bonds: Immigrant, Family. Occupation: Layabout

Voice: Thin and wheezing

Attributes [hide]

Jocelyn Garfield, Male Human Adept 11
Medium (5'9") Human, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 56 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)15 (+2) 14 (+2)10 (+0)
Skills Insight +6, Religion +6
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433320

Possessions: 2200 gp.


Social Check DCs


Fonkin Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Gnome, and stands approximately 3'2". He wears clothing that is held on in multiple layers but all of it is in poor condition, and his gloved hand is found clutching a mace. His moppish chestnut hair is in a traditional bowl cut. His violet eyes peer out from beneath his broad blue hat.

Personality: He likes to make people angry or surprised. He works hard and plays hard.

History: Born to a poor family in the city he treasured whatever gifts he got. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shipwright work with an outfit from a few towns over. Shipwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now spends his time doing works of charity.

Motivation: Balancing his hectic life and new Shipwright responsibilities is difficult; and expand his business

Ideals: Philantrophist. Flaws: Antagonistic, Hedonist. Bonds: Poor, Job. Occupation: Shipwright

Voice: Squeaky

Attributes [hide]

Fonkin Daergel, Male Gnome Fighter 7
Small (3'2") Gnome, Chaotic Good (CR 7)
Armor Class 13
Hit Points 52 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)14 (+2) 12 (+1)16 (+3)
Skills Animal Handling +4, Religion +5
Senses Passive Perception 11
Languages Common, Gnome, Giant, Goblin
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Abad Entropy, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a fine chain shirt which he covers with black colored cloaks and clothing. He wears a colorful flower in his silver hair. He is baby faced.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He ran away from his former home and has been making his living as a Sculptor for the past few years.

Motivation: His religion dominates his actions; and further expansion of business

Flaws: Antagonistic. Bonds: Attractive, Job, Religious, Enemies. Occupation: Sculptor

Voice: Pirate accent

Attributes [hide]

Abad Entropy, Male Tiefling Adept 2
Medium (6'9") Tiefling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)10 (+0) 11 (+0)15 (+2)
Skills Sleight of Hand +5, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 190 gp. 1 Good lock.


Social Check DCs


Mreksh Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a green armored body suit, with a simple grey line shooting up and back down, and carries longswords. His crest is greying and his face has many wrinkles. He has gleaming, smiling red eyes.

Personality: Abrasive and pushy, he has a hard time making friends. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Mreksh was raised in a hard working conservative environment. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and his religion dominates his actions

Ideals: Fighting. Flaws: Antagonistic. Bonds: Religious, Job. Occupation: Locksmith

Voice: Eastern European accent

Attributes [hide]

Mreksh Raghthroknaar, Male Dragonborn Warrior 3
Medium (6'4") Dragonborn, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 6 (-2)13 (+1) 15 (+2)11 (+0)
Skills Deception +2, Perception +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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