Thamior Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His deerstalker hat is riddled with cuts and holes. His ears are large.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He works hard and plays hard.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Nothing but the best is good enough for him; and he wants nothing more than to rejoin the army
Ideals: Impeccable. Flaws: Ugly, Hedonist. Bonds: Military. Occupation: Painter
Voice: French accent
Attributes [hide]
Medium (5'4") Elf, True Neutral (CR 12)
Armor Class 9
Hit Points 49 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 10 (+0) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Halfling
Attacks Melee +7 / 3d10+3, Ranged +3 / 3d10-1, Grapple +3
Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dynamic Of Stars, Female Tabaxi [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a faded coat and loose pants complete with deerstalker hat. Her fur is brown and curly. Her otherwise smooth face is marked with small tiny scars.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was born several months after her mother was called into army service. From there she went from mercenary job to mercenary job. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature kukri.
Motivation: Find a way to reverse the transformation of her sister; and doesn't want to be a guard and was forced into it by her family
Bonds: Nature, Religious, Military, Adventurer, Family. Occupation: Guard
Voice: Shortens vowels
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 37 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 17 (+3) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Giant, Auran
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 700 gp.
Kody Xistsrith, Male Half-Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is typically in his Weaver uniform. His blonde hair is greasy and uncared for. His violet eyes lackadaisically let the world flow into them.
Personality: Confrontational and typically high on some drug or another. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He helped his father out around the business and became quite the natural. He struck the Weaver job and began his own company from there.
Motivation: Balancing his hectic life and new Weaver responsibilities is difficult; and sabotage a competitor
Ideals: Extrovert. Flaws: Ugly, Addict, Disease. Bonds: Job. Occupation: Weaver
Voice: Pronounces O like U
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 54 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 12 (+1) | 11 (+0) | 3 (-4) |
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
Possessions: 500 gp. Malachite (8 gp). Brown-green garnet (110 gp). 1 Minor magic item.
Drogo Hadleigh, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His otherwise smooth face is marked with small tiny scars.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He invites people to come help in his community garden.
History: He was raised in a island tribe. Drogo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was granted psionic powers by his dying brother.
Motivation: He feels that his past leaves him morally obligated to help; and seeks redemption
Ideals: Philantrophist, Gifted. Flaws: Shy. Bonds: Nature, Criminal record. Occupation: Fletcher
Voice: Dutch accent
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 7 (-2) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Terran, Infernal, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).
Tod Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: He wears a red collared shirt and brown pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He wears his hair in dreadlocks. His eyes are a pleasant amber.
Personality: He is a Ruler first and foremost. He believes firmly that knowledge should be universal. Tod is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Tod hails from a village terrorized by illithids. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He's also a talented Engraver, but doesn't like to broadcast it.
Motivation: Meet up once more with his childhood friend; and find a way to reverse the transformation of his brother
Flaws: PTSD. Bonds: Job, Family, Enemies, Adventurer. Occupation: Ruler
Voice: Spits and sputters
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 28 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 10000 cp.
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