Nora Graybeard, Female Dwarf [Permalink]
Personal [hide]
Description: She wears brown leather gloves, a brown jacket, and tight pants. She has a moderate pudge and is not very fit. Her auburn hair is braided into rings. She has a dull look in her gray eyes.
Personality: She is overprotective of those who hire her services. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: Born in the west her family was never financially stable. Her first spouse was a Roofer, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: She is a bit of a kleptomaniac; and she is terrified, and will act out of fear
Flaws: Fearful. Bonds: Guardian, Criminal record, Poor, Family. Occupation: Bricklayer
Voice: Soothing and warm
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 35 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 17 (+3) | 15 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 400 gp. Red spinel (120 gp). Star ruby (700 gp).
Thea Cherrycheeks, Female Halfling [Permalink]
Personal [hide]
Description: A moderately attractive woman, she prefers to wear red pants and tee shirts. Her red hair is styled in orderly dreadlocks. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She has all her life been fascinated with dancing.
History: Born to a poor family in the city she treasured whatever gifts she got. Her first spouse was a Mayor, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has since lost track of the people in her past.
Motivation: Marry her sister to traveling adventurers; and find a way to reverse the transformation of her sister
Ideals: Passionate, Artistic. Bonds: Attractive, Poor, Family. Occupation: Dyer
Voice: Hissing voice
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 6)
Armor Class 10
Hit Points 45 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 16 (+3) | 18 (+4) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Ignan, Auran, Abyssal, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +7
Possessions: 200 gp.
Nagrette Cornish, Female Half-Orc [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a faded coat and loose pants complete with top hat. Her white hair is cut short with large spiked bangs in the front. Her violet unseeing eyes seem to look past you.
Personality: She hates illithids. She views them as having robbed her home of its proper glory. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has money and likes to spend it; and she is greedy
Flaws: Disease. Bonds: Immigrant, Enemies, Rich, Religious. Occupation: Body Guard
Voice: Mousy voice
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 8 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 900 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Barendd Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His blonde hair is drawn into a tight pony tail with a clover scrunchie. His green eyes have a joyful gleam in them most of the time.
Personality: Barendd wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Barendd was born the youngest of three triplets. His first spouse was a Armorer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his brother recently and the two have been together since.
Motivation: Marry his brother to traveling adventurers; and his spouse's relatives view him with great suspicion
Ideals: Disciplined, Justice. Bonds: Family. Occupation: Priest
Voice: Sleepy voice
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 14 (+2) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Auran
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp. Red spinel (70 gp).
Guy Milton, Male Human [Permalink]
Personal [hide]
Description: He wears a brown coat over a violet low-cut shirt, and a deerstalker hat upon his head. He is bristling with hidden weapons, mostly ceremonial daggers and daggers. His silver hair is knotted and matted. His ears are large.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Guy has worked very hard to control his curse. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He seems to be bored by most things; and he has decided he is irredeemable
Ideals: Gifted. Flaws: Ugly, Mundane, Disease. Bonds: Criminal record. Occupation: Barber
Voice: Spanish accent
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 9 (-1) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 30 gp.
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