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NPC Generator

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Advanced [show]


Giselle Darby, Female Human [Permalink]

Personal [hide]

Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has no hair. Her violet unseeing eyes seem to look past you.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. A freak accident while working with her Sailor father left her crippled. Since then, she has sought to make the best of life.

Motivation: Further expansion of business; and to be a sailor again

Ideals: Entrepeneur, Optimist. Flaws: Ugly, Disease, Mundane. Bonds: Job. Occupation: Glassblower

Voice: Speaks with lips pursed

Attributes [hide]

Giselle Darby, Female Human Warlock 10
Medium (6'1") Human, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 86 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 18 (+4)13 (+1) 7 (-2)10 (+0)
Skills Arcana +5, Investigation +5
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134222

Possessions: 10000 sp. Alexandrite (200 gp). Iolite (60 gp). 1 Minor magic item.


Social Check DCs


Margery Hornsby, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her golden hair is lengthy. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: She got into the Fisher business at a young age. Like her father and her brother before her, after school she went straight into learning to become a Fisher. She's also a talented Mayor, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Optimist. Flaws: Insane. Bonds: Attractive, Criminal record, Job. Occupation: Fisher

Voice: Soothing and warm

Attributes [hide]

Margery Hornsby, Female Human Bard 5
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)16 (+3) 14 (+2)14 (+2)
Skills Perception +5, Persuasion +5
Senses Passive Perception 15
Languages Common, Abyssal, Infernal, Giant
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143310000

Possessions: 5000 sp. Sapphire pendant on gold chain (900 gp). Black velvet mask with numerous citrines (150 gp). Silver chalice with lapis lazuli gems (150 gp).


Social Check DCs


Curran Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He wears baggy white pantaloons and a black scarf. His silver hair is thinning but still full. His eyes are a pleasant amber.

Personality: Curran is depressed about a lot of things. He tends to be a nihilist. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised in a island tribe. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He now owns his own business.

Motivation: To prove his worth to the world; and to be a sage again

Ideals: Joker. Flaws: Depressed, Impulsive. Bonds: Nature, Job. Occupation: Fortune-teller

Voice: German accent

Attributes [hide]

Curran Wildheart, Male Halfling Sorcerer 15
Small (2'10") Halfling, Lawful Evil (CR 15)
Armor Class 15
Hit Points 54 (15d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 13 (+1)16 (+3) 8 (-1)14 (+2)
Skills Animal Handling +4, Performance +7
Senses Passive Perception 9
Languages Common, Halfling, Gnoll, Goblin, Ignan
Attacks Melee +4 / 4d8-1, Ranged +9 / 4d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day166666666

Possessions: 4000 gp. Brass mug with jade inlays (100 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). Silver comb with moonstones (600 gp). A roughly beaten golden orb (50 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Emeny Mellerelel, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She dresses in yellow turtlenecks beneath a green coat with blue slacks. Her white hair is kept up in a ponytail inside a wide-brimmed hat. Her violet eyes dart from person to person.

Personality: She is overprotective of those who hire her services. She does not trust anyone and sleeps with one eye open.

History: Emeny lived on a farm with her mother, near the main road leading to a nearby town. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She hasn't been sleeping well lately.

Motivation: Marry her brother to traveling adventurers.

Ideals: Athletic. Flaws: Insomniac. Bonds: Guardian, Family, Attractive. Occupation: Barkeep

Voice: Deep voice with rolling R's

Attributes [hide]

Emeny Mellerelel, Female Half-Elf Ranger 5
Medium (4'7") Half-Elf, Lawful Good (CR 5)
Armor Class 13
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)9 (-1) 10 (+0)14 (+2)
Skills Animal Handling +3, History +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Umpen Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His silver hair is long and unkept. He has a dull look in his violet eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born to a criminal king-pin and mafia family Umpen was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Umpen decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day

Ideals: Entrepeneur, Athletic, Philantrophist. Flaws: Ugly. Bonds: Criminal record. Occupation: Mayor

Voice: Sore throat, cough

Attributes [hide]

Umpen Oomtrowl, Male Gnome Monk 1
Small (3'7") Gnome, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 19 (+4)14 (+2) 15 (+2)7 (-2)
Skills Animal Handling +4, Athletics +3
Senses Passive Perception 12
Languages Common, Gnome, Auran, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +3

Possessions: 1000 cp.


Social Check DCs

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