Mamnen Deft, Male Tiefling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he has a large black mantle and cape that has been intricately interwoven into his yellow robe. He wears his red hair up. He wears round tiny glasses practically rammed into his face.
Personality: A deeply religious man he believes everything happens for a reason. He does not believe in violence as a means to an end. He is a dedicated Mayor but believes his peers are too gung-ho.
History: He was raised in a white middle class family as the only child. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To protect his home; and retire the richest man in the west
Ideals: Pacifist, Entrepeneur. Flaws: Mundane. Bonds: Religious, Guardian. Occupation: Mayor
Voice: Pirate accent
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Good (CR 8)
Armor Class 10
Hit Points 50 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 15 (+2) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d10+4, Ranged +3 / 2d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 1100 gp.
Fibblestib Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He typically wears blue cloth garments or leather armor. His red hair is greasy and uncared for. His amber eyes dart from person to person to random spaces in the air.
Personality: He is very quiet and rarely speaks above a whisper. He is frequently practicing swordplay.
History: Born to a Miner, his father struggled to pay the bills. When Fibblestib reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Flaws: Ugly, Shy. Bonds: Military, Poor, Adventurer. Occupation: Sage
Voice: Uses sign language
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 10)
Armor Class 13
Hit Points 84 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 18 (+4) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +2 / 3d6-2, Ranged +6 / 3d6+2, Grapple +5
Possessions: 2300 gp. Eyepatch with mock eye of sapphire and moonstone (1100 gp). A silver and pearl hairclip (90 gp). Silver comb with moonstones (300 gp). Embroidered silk and velvet mantle with numerous moonstones (3000 gp). Old masterpiece painting (1100 gp). 1 Minor magic item.
Malquis Amakiir, Female Half-Elf [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her hair is always cut to a buzz. Her face is scarred and worn.
Personality: A skeptical and narcissistic woman, Malquis's first love is herself. Her second love is also herself. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Ostracized due to the divine powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. She now mingles about in high society.
Motivation: Nothing but the best is good enough for her; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable, Entrepeneur, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Dyer
Voice: Can't modulate volume
Attributes [hide]
Medium (4'7") Half-Elf, Chaotic Good (CR 4)
Armor Class 8
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 16 (+3) | 6 (-2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
Possessions: Rock crystal (60 gp). Jasper (60 gp). Coral (40 gp). Violet garnet (300 gp). 1 Masterwork Artisan’s tools. 1 Climber’s kit. 1 Bullseye lantern.
Pelt In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and wears dark leathers with embroidery. He sports a flattop fur cut. He wears an eyepatch.
Personality: He dislikes all the random violence that takes place in the south. He is obsessed with his god.
History: He got into the Fletcher business at a young age. He moved out west to avoid the crime he committed. He now owns his own business.
Motivation: He is compelled to act according to his religious beliefs; and balancing his hectic life and new fletcher responsibilities is difficult
Ideals: Pacifist. Flaws: Ugly. Bonds: Religious, Job, Criminal record. Occupation: Fletcher
Voice: Relaxed voice
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 43 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 6 (-2) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. Amber (50 gp). Zircon (80 gp). Banded agate (13 gp).
Adrie Mellerelel, Female Elf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy blonde stubble. She wears a shirt that is too small, which lets her gut show, with a ratty blue coat over it. She has a hunchback. She has no hair. She has a tattooed face.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was born into a rich family. Before the accident, she was one of the most outspoken anti-Half-Orc activists. She was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. After a long history of fighting, Adrie and her spouse have recently divorced.
Motivation: She's repulsed by the PC.
Flaws: Ugly, Shy, Antagonistic, Racist. Bonds: Rich. Occupation: Adventurer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'4") Elf, Lawful Neutral (CR 10)
Armor Class 9
Hit Points 20 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 9 (-1) | 15 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 17
Languages Common, Elven, Aquan, Goblin
Attacks Melee +3 / 3d6-1, Ranged +3 / 3d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 700 gp. Silver-plated steel longsword with jet jewel in hilt (1000 gp).
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