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NPC Generator

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Advanced [show]


Griselda Stanton, Female Human [Permalink]

Personal [hide]

Description: An older woman who wears an entirely brown suit with red socks and a vest with buckled shoes, she is not a threatening figure. Her chestnut hair is unkempt and raggedy. Her hazel unseeing eyes seem to look past you.

Personality: Overbrimming with self-confidence, Griselda isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. When she's not drinking or sleeping the drinks off, she's doing dancing.

History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. She has had some formal dancing training, and achieved minor success. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She doesn't get along with people that don't share her tastes; and nothing but the best is good enough for her

Ideals: Impeccable, Artistic. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Miner

Voice: Jittery and nervous

Attributes [hide]

Griselda Stanton, Female Human Fighter 9
Medium (5'7") Human, True Neutral (CR 9)
Armor Class 12
Hit Points 41 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 7 (-2)10 (+0) 15 (+2)12 (+1)
Skills Acrobatics +5, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +4

Possessions: 110 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Blossom Underbough, Female Halfling [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a red wide-brimmed hat and red clothes. Her hair is red and very short. Her hazel eyes are slightly larger than normal.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.

History: She was born in a small island village. Like her mother and her sister before her, after school she went straight into learning to become a Performer. She has set out to sabotage the competition.

Motivation: Wants to have a good time and be beloved; and wants to open a new tavern

Ideals: Athletic, Optimist. Flaws: Shy. Bonds: Immigrant, Nature, Job. Occupation: Performer

Voice: Italian accent

Attributes [hide]

Blossom Underbough, Female Halfling Bard 6
Small (2'11") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 29 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)8 (-1) 17 (+3)19 (+4)
Skills Perception +6, Religion +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 900 gp. Peridot (60 gp). Amethyst (120 gp). 1 Minor magic item.


Social Check DCs


Faral Iranapha, Female Elf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears suspenders and tan workpants. Her shirt is white, and she wears a heavy tan leather apron most of the time. Her hair is always cut to a buzz. She has hazel eyes.

Personality: She is almost excessively polite to everyone, even when angry. She is a great chef.

History: Born in the east to a Body Guard, Faral learned a great deal about her mother's area of expertise. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She used her abilities to trick people and travel the world for free.

Motivation: She has a crush on the local Jeweler; and seeks redemption

Ideals: Gifted. Flaws: Shy. Bonds: Job, Criminal record, Has a crush. Occupation: Body Guard

Voice: Rolls R's

Attributes [hide]

Faral Iranapha, Female Elf Rogue 3
Medium (4'10") Elf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 10 (+0)7 (-2) 17 (+3)9 (-1)
Skills Persuasion +1
Senses Passive Perception 13
Languages Elven
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp.


Social Check DCs


Fallond Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He is wearing the road beaten gear of a warrior. Beneath his clothing is a huge mess of scar tissue. His white hair is drawn into a tight pony tail with a clover scrunchie. He has blue eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. A true patriot, Fallond would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born to a pair of adventurers, Fallond grew up listening to his mother's many stories. His mother was a soldier and died while he was still young. Fallond was left his mother's suit of armor and trained in its use and care. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting, Justice. Bonds: Slave, Military, Adventurer, Religious. Occupation: Ploughman

Voice: Forgets to breathe while speaking

Attributes [hide]

Fallond Durthane, Male Dwarf Aristocrat 2
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)8 (-1) 14 (+2)13 (+1)
Skills Athletics +4, Performance +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +3

Possessions: 340 gp.


Social Check DCs


Windy Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His long beige fur is drawn into a two foot long braid. His eyes are blue and catlike.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. A true patriot, Windy would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Windy abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's repulsed by the PC; and obtaining odd cultural tiefling artifacts is his passion

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Military. Occupation: Unemployed

Voice: Complex vocabulary, royal

Attributes [hide]

Windy Treat, Male Tabaxi Barbarian 8
Medium (5'0") Tabaxi, Chaotic Good (CR 8)
Armor Class 13
Hit Points 74 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)14 (+2) 11 (+0)10 (+0)
Skills Insight +3, Performance +3
Senses Passive Perception 10
Languages Common, Giant, Goblin
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3

Possessions: 6000 sp. Peridot (70 gp).


Social Check DCs

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