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NPC Generator

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Advanced [show]


Borun Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a lot of dark rich colors, with gold accents. His chestnut hair is still thick. He wears crescent spectacles with a black brim.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Antagonistic, Fearful. Bonds: Attractive, Military, Religious. Occupation: Bookbinder

Voice: German accent

Attributes [hide]

Borun Brightmoon, Male Halfling Paladin 5
Small (3'0") Halfling, True Neutral (CR 5)
Armor Class 14
Hit Points 22 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)11 (+0) 10 (+0)15 (+2)
Skills Intimidation +5, Perception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 100 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Cloud Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: She is renowned for her bright pastel dresses and hats. She carries with her a set of sickles, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. Her fur is greying and her face has many wrinkles. She is baby faced.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was born in a small desert village. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Being a Glassblower kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To end her boredom; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Fighting. Flaws: Impulsive, Mundane. Bonds: Guardian, Nature, Criminal record. Occupation: Glassblower

Voice: Soothing and warm

Attributes [hide]

Cloud Shore, Female Tabaxi Adept 2
Medium (4'11") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 9 (-1)14 (+2) 6 (-2)13 (+1)
Skills Acrobatics +4, Perception +0
Senses Passive Perception 10
Languages Common, Infernal, Aquan
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1900 sp.


Social Check DCs


Gimurt Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. His white hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a Interpreter, his father struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and wants to work out more often

Ideals: Athletic. Flaws: Depressed, Ugly. Bonds: Adventurer, Poor. Occupation: Junk Dealer

Voice: Mousy voice

Attributes [hide]

Gimurt Brazzik, Male Dwarf Barbarian 12
Medium (4'3") Dwarf, Lawful Evil (CR 12)
Armor Class 12
Hit Points 83 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 9 (-1)13 (+1) 8 (-1)13 (+1)
Skills Deception +5, Survival +3
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3

Possessions: 3000 gp. Amber (120 gp). Deep blue spinel (200 gp). Red spinel (120 gp). Chrysoprase (30 gp). Chalcedony (30 gp). Deep green spinel (120 gp). Jet (120 gp). Star ruby (1400 gp). Jet (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gurdis Goldfinder, Female Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she very much looks the part of a Marshal. Her golden hair is kept up in a ponytail inside a feathered hat. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Eccentric and domineering, Gurdis will drive conversation. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Gurdis was born with her father's beautiful face. She helped her father out around the business and became quite the natural. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally; and expand her business

Ideals: Extrovert, Gifted. Flaws: Insane. Bonds: Job, Attractive. Occupation: Marshal

Voice: Scandinavian accent

Attributes [hide]

Gurdis Goldfinder, Female Dwarf Wizard 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 19 (+4)17 (+3) 9 (-1)9 (-1)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Orc, Ignan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 600 sp.


Social Check DCs


Torgga Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: A 4'2" western woman, she is dressed in an above average manner. She has dyed her greying golden hair a little too much giving a sharp golden color. Her green eyes dart from person to person to random spaces in the air.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was an apprentice working in her father's forge. She was always very intelligent and has formed a secret society of freemasons.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like her out of the picture

Flaws: Secretive. Bonds: Attractive, Criminal record, Rich, Job. Occupation: Architect

Voice: Spits words with contempt

Attributes [hide]

Torgga Gorunn, Female Dwarf Commoner 12
Medium (4'2") Dwarf, Neutral Evil (CR 12)
Armor Class 13
Hit Points 80 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 19 (+4)19 (+4) 8 (-1)9 (-1)
Skills Deception +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan, Orc, Ignan, Druidic
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3

Possessions: 1000 gp. Alexandrite (300 gp). Blue sapphire (1100 gp). Golden yellow topaz (300 gp). Red garnet (80 gp). Banded agate (13 gp). Tiger eye turquoise (13 gp).


Social Check DCs

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