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NPC Generator

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Advanced [show]


Geoffrey Beverly, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a brown cloak and cross-gartered red stockings. His hair is greying and his face has many wrinkles. He has a tattooed face.

Personality: He is very quiet and rarely speaks above a whisper. He is afraid of women and trembles around them

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fisher arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. After months of barely getting by, Geoffrey managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Halfling compassion; and a rival would like him out of the picture

Flaws: Ugly, Shy, Racist. Bonds: Rich, Criminal record. Occupation: Fisher

Voice: Smoker's lung

Attributes [hide]

Geoffrey Beverly, Male Human Aristocrat 11
Medium (5'8") Human, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 80 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 15 (+2)12 (+1) 16 (+3)14 (+2)
Skills Deception +6, Medicine +7
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Fenriz Sharp, Male Tiefling [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He prefers to wear flannel. His hair, while still mostly purple, has prominent grey streaks. His eyes are black and he is always smoking a pipe.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Gifted from a young age, Fenriz studied abroad. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To unite with his sister; and to reunite with his absent mother

Ideals: Gifted, Entrepeneur. Flaws: Mundane. Bonds: Family. Occupation: Glassblower

Voice: growls and snarls, animalistic

Attributes [hide]

Fenriz Sharp, Male Tiefling Rogue 8
Medium (5'8") Tiefling, Neutral Good (CR 8)
Armor Class 11
Hit Points 55 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)12 (+1) 16 (+3)16 (+3)
Skills Investigation +4, Performance +6
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Valanthe Iranapha, Female Half-Elf [Permalink]

Personal [hide]

Description: She is generally well dressed albeit a few years behind the times, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'10" when asserting herself. Sporting a chestnut mohawk this woman's hair draws a lot of attention. She wears a mask on her face.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is skeptical of what others tell her and is slow to trust.

History: She was born several months after her father was called into army service. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a nunchaku and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Flaws: Disease, Shy. Bonds: Attractive, Military, Nature. Occupation: Engraver

Voice: Relaxed voice

Attributes [hide]

Valanthe Iranapha, Female Half-Elf Bard 9
Medium (4'10") Half-Elf, Neutral Evil (CR 9)
Armor Class 11
Hit Points 29 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)14 (+2) 12 (+1)18 (+4)
Skills Arcana +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Druidic
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333320

Possessions: 4000 sp. Blue quartz (13 gp). Moss agate (13 gp). Red spinel (60 gp). Aquamarine (1100 gp). Zircon (80 gp). Golden pearl (60 gp). Jade (60 gp). Black pearl (1100 gp).


Social Check DCs


Bethrynna Ofandrus, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She is generally well dressed albeit a few years behind the times. Her long auburn hair reaches down to her waist. Her fair skin shows little sign of her aristocratic breeding.

Personality: Bethrynna wants to be seen as a stoic, levelheaded, noble Warrior, so she tries to act the part. She does a good job, for the most part... She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Bethrynna was born the youngest of three triplets. She found a children's book about a Half-Elf Warrior who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. By chance she met her brother recently and the two have been together since.

Motivation: Regain custody of her daughter; and a need for knowledge about a nearby landmark

Ideals: Disciplined. Bonds: Attractive, Poor, Adventurer, Family. Occupation: Bookbinder

Voice: Gruff and masculine

Attributes [hide]

Bethrynna Ofandrus, Female Half-Elf Warrior 1
Medium (4'11") Half-Elf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)12 (+1) 9 (-1)4 (-3)
Skills Perception +1, Performance -1
Senses Passive Perception 9
Languages Common, Elven, Terran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 30 gp.


Social Check DCs


Caramip Maekkelferce, Female Gnome [Permalink]

Personal [hide]

Description: This northern woman is abnormally tall. She wears a custom-built plate barding that's adorned with tan lining and desert motifs. Her whole body is exceptionally muscular. She has wavy black hair. Her eyes are likewise brown.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She does not believe in violence as a means to an end. She is a dedicated Laborer but believes her peers are too gung-ho.

History: She was born blind and as such lacked many opportunities for work. In her 12th year, her parents were killed by a dire rats raid, leaving Caramip alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: A deep hatred of dire rats; and her name or reputation has been wronged in the past by dire rats, and she desires to right it

Ideals: Joker, Pacifist. Flaws: Disease. Bonds: Immigrant, Enemies. Occupation: Laborer

Voice: Low rumbling, strings words together

Attributes [hide]

Caramip Maekkelferce, Female Gnome Sorcerer 4
Small (3'2") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 26 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 17 (+3)15 (+2) 18 (+4)15 (+2)
Skills Acrobatics +2, Intimidation +4
Senses Passive Perception 14
Languages Common, Gnome, Sylvan, Orc
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 200 gp. Amethyst (130 gp). Red garnet (130 gp). 1 Minor magic item.


Social Check DCs

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