Mardnab Albaratie, Female Gnome [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Gnome, and stands approximately 3'5". She is dressed in earthy colors with a tan and pastel handkerchief worn on her right side, and her gloved hand is found clutching a spear. She sports a flattop hair cut. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She believes the world needs to unite to get rid of drow once and for all.
History: She is the product a well kept family trust fund and as such has never really known need. After coming to the age of reason, Mardnab took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has built up a small fortune and can afford her own way.
Motivation: Many drow want her driven away.
Ideals: Gifted. Flaws: Insomniac. Bonds: Enemies, Rich. Occupation: Bricklayer
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Auran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 | 0 |
Possessions: 1 Buckler. 1 Half-Plate. 1 Banded mail.
Gomory Compton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man has a large brown mantle and cape that has been intricately interwoven into his tan robe and is in decent physical shape. He keeps his long silver hair kept up in a rat tail. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is happy with his job as a Healer. He turns his eye from what people do, preferring to live and let live. He always tries to repair and not replace. It was this mentality that drove him into the Healer business.
History: Gomory was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Healer work with an outfit from a few towns over. Healer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Wants to raise his children well; and marry his brother to traveling adventurers
Ideals: Persistence. Bonds: Job, Adventurer, Family. Occupation: Healer
Voice: Hissing voice
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Draconic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 500 sp.
Jaxi Daardendrian, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a custom-built plate barding that's adorned with black lining and desert motifs. She has a moderate pudge and is not very fit. Her black crest has been sun bleached extensively. She is missing an eye and her face is severely sunburned. Her one remaining eye shines red.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Jaxi grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Jaxi. She used her abilities to travel the world and help people.
Motivation: She feels that her past leaves her morally obligated to help.
Ideals: Disciplined, Philantrophist, Fighting. Flaws: Ugly. Bonds: Criminal record. Occupation: Sellsword
Voice: Spits and sputters
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 9)
Armor Class 11
Hit Points 24 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 18 (+4) | 14 (+2) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Celestial, Dwarven, Gnome, Giant
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 170 pp. Red spinel (70 gp). Citrine (40 gp). Star rose quartz (40 gp). Fire opal (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dynamic On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she dresses well, wearing pastel shirts, loose pants, and blazers most of the time. She has styled her lavender fur well, parting it to the right. She wears large thick round spectacles.
Personality: Her tongue was cut out and she uses sign language. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Born in the east her family was never financially stable. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She has comitted a past crime that haunts her to this day; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Justice. Flaws: Disease. Bonds: Attractive, Poor, Criminal record. Occupation: Healer
Voice: Pronounces O like U
Attributes [hide]
Medium (4'7") Tabaxi, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 70 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 18 (+4) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: Sardonyx (60 gp). Blue quartz (7 gp). 1 Minor magic item. 1 Minor magic item.
Chay TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he typically wears white cloth garments or leather armor. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He tend to wears goggles to shield his eyes.
Personality: He hates Halflings with a passion. As such he is filled with self loathing. He is an amazing painter.
History: He served in the navy to pay for his family's outstanding loans. As a young adult he joined a group advocating for an improvement in Halfling conditions. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is currently in port desperately looking for someone to get him out; and he wants nothing more than to rejoin the army
Ideals: Gifted, Justice. Flaws: Racist. Bonds: Military, Slave. Occupation: Seamstress
Voice: Slow speaker
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 13)
Armor Class 11
Hit Points 58 (13d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 13 (+1) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Orc, Elven
Attacks Melee +2 / 4d4-2, Ranged +4 / 4d4+0, Grapple +0
Possessions: 1000 gp. Pink pearl (100 gp). Jacinth (8000 gp). Carnelian (30 gp). Freshwater pearl (15 gp). White opal (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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