Harvest In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His long white fur is drawn into a two foot long braid. His copper eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He works hard and plays hard.
History: Harvest was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He dropped out of school before completing his studies. He got away from his former life and has fallen to alcoholism.
Motivation: Meet up once more with his childhood friend; and obtaining odd cultural halfling artifacts is his passion
Ideals: Optimist, Logical. Flaws: Addict, Hedonist. Bonds: Poor, Adventurer. Occupation: Dilettante
Voice: Pronounces O like U
Attributes [hide]
Medium (5'9") Tabaxi, True Neutral (CR 6)
Armor Class 13
Hit Points 26 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 12 (+1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 2000 sp. Sard (40 gp). Violet garnet (400 gp). Violet garnet (400 gp).
Quarethon Norixius, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear green clothing when he does not wear armor. His crest is silver and very short. His eyes, though not visible through his cowl, are gold.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Further expansion of business; and an old rival family wants him found
Ideals: Philantrophist. Flaws: Disease, Antagonistic. Bonds: Immigrant, Family, Job. Occupation: Fisher
Voice: pre-pubescent
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 10 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 60 pp. Red spinel (90 gp). Citrine (40 gp). Bloodstone (40 gp). 1 Chain shirt. 1 Half-Plate. 1 Breastplate.
Megged Ryland, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is blonde and very short. His eyes are violet.
Personality: A deeply religious man he believes everything happens for a reason. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Megged hails from a village terrorized by gnolls. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He desires power and/or immortality; and he wants nothing more than to rejoin the army
Ideals: Athletic. Bonds: Religious, Adventurer, Enemies, Military. Occupation: Glassblower
Voice: Aggressive tone
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Orc, Auran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: Silver-plated steel longsword with jet jewel in hilt (300 gp).
Delg Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who wears dull grey sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed halberd, just in case. His hair is greying and his face has many wrinkles. His green eyes are slightly larger than normal.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Sold as a small child to a necromancer, Delg was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He moved out south to avoid the crime he committed. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is a bit of a kleptomaniac; and he is currently in port desperately looking for someone to get him out
Ideals: Impeccable, Justice. Bonds: Criminal record, Mentor, Slave. Occupation: Sculptor
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 24 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 18 (+4) | 18 (+4) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Terran, Ignan, Elven
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Ranged Weapon.
Pelt Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a tight fitting brown shirt and pants. Her orange fur is lengthy and is close to two feet long. Her face is scarred and worn.
Personality: Always inclined to offer people food she seems plenty friendly. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.
History: She was born on a small isolated farm. There was a wharf not far from home where she often wandered off to fish. She bought a scimitar and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Sabotage a competitor; and she seems to be bored by most things
Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Immigrant, Nature. Occupation: Animal Trainer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Neutral (CR 10)
Armor Class 10
Hit Points 63 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 2 | 1 | 0 | 0 |
Possessions: 2300 gp.
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