Damakos Music, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 6'6". He very much looks the part of a Detective. His hair, while still mostly blue, has prominent grey streaks. He wears crescent spectacles with a black brim.
Personality: He hates orcs. He views them as having robbed his home of its proper glory. Damakos enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He comes from a rich northern family. Damakos liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has drifted from career to career and currently works as a Detective.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Flaws: Hedonist. Bonds: Job, Enemies, Rich, Nature. Occupation: Detective
Voice: Speaks in third person
Attributes [hide]
Medium (6'6") Tiefling, Neutral Good (CR 17)
Armor Class 8
Hit Points 128 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 16 (+3) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 5d4+0, Ranged +4 / 5d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 |
Possessions: 10000 gp. White pearl (160 gp). Blue quartz (9 gp). Golden yellow topaz (1100 gp). Hematite (9 gp). Blue quartz (9 gp). Bloodstone (70 gp). Rock crystal (70 gp). Moonstone (70 gp). Banded agate (9 gp). Zircon (70 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Cloud Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a robe, a symbol of strength around his neck, and a crossbow on his belt. He wears his gray fur up. This blue eyed easterner is not easily forgotten.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born the only child of a wealthy merchant. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: An old rival family wants him found; and to reunite with his absent father
Ideals: Fighting, Optimist, Entrepeneur. Flaws: Ugly. Bonds: Family. Occupation: Map Maker
Voice: High pitched, excited
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Good (CR 10)
Armor Class 11
Hit Points 34 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 2100 gp. Red garnet (120 gp). Silver pearl (120 gp). Freshwater pearl (14 gp). Brown-green garnet (120 gp). Coral (120 gp).
Great Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she has the majority of her body covered in plate. Her lavender fur is knotted and matted. Her eyes, though not visible through her cowl, are amber.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She comes from a rich eastern family. She was an athlete and attended two major summer competitions. She never won. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Nothing but the best is good enough for her; and she is greedy
Ideals: Impeccable, Athletic. Bonds: Adventurer, Rich. Occupation: Merchant
Voice: Sounds elderly
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Good (CR 6)
Armor Class 7
Hit Points 40 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 5 (-3) | 14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll, Infernal
Attacks Melee +5 / 2d6+2, Ranged +0 / 2d6-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 |
Possessions: 600 gp.
Nedda Greenleaf, Female Halfling [Permalink]
Personal [hide]
Description: She wears professional attire. She carries with her a set of hammers on her belt, each one with a amber on the hilt. Her white hair is wavy and long. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born to a pair of adventurers, Nedda grew up listening to her mother's many stories. She made a point of taking high paying jobs and getting most of it up front. She now travels the world, in search of power and loot.
Motivation: She's looking for her big break; and a need for knowledge about a nearby landmark
Ideals: Fighting, Opinionated. Flaws: Insane. Bonds: Attractive, Adventurer. Occupation: Blacksmith
Voice: Posh accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 340 gp. 4 Tanglefoot bags.
Urshar Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: She is in excellent shape and wears rags and sports a simple walking cane. Her head has been shaved. She has gleaming, smiling hazel eyes.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. Further she is a bit of a stoner and is frequently out of it.
History: She was born to loving parents in a slum to the east. She was an athlete and attended two major summer competitions. She never won. She's since become an addict/alcoholic.
Motivation: Wants to work out more often; and her religion dominates her actions
Ideals: Athletic, Disciplined, Logical. Flaws: Ugly, Addict. Bonds: Poor. Occupation: Stableman
Voice: Speaks in third person
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 17 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Terran, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 gp.
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