Frug Sympony, Male Gnome [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears a colorful flower in his chestnut hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a habit of throwing himself into exceedingly dangerous situations.
History: Frug hails from a village terrorized by gnolls. While studying, he fell in love. They married and had a daughter. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Revenge; and wishes to resurrect an old love
Ideals: Joker. Flaws: Impulsive. Bonds: Attractive, Enemies, In love. Occupation: Healer
Voice: Pronounces O like U
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Orc, Sylvan, Aquan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 280 gp.
Balimaar Casilltenirra, Male Half-Elf [Permalink]
Personal [hide]
Description: This eastern man sports violet clothing, slightly heavier than average wear. His clothes are grease stained in places. His hair, while still mostly black, has prominent grey streaks. His hazel eyes dart from person to person.
Personality: He speaks before he thinks and is too direct. He is obsessed with a lost civilization.
History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To prove his worth to the world.
Flaws: Impulsive. Bonds: Poor, Immigrant, Adventurer, Military. Occupation: Jeweler
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'3") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Elven, Goblin
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (50 gp). Large well-done wool tapestry (500 gp). Old masterpiece painting (600 gp).
Glim Garrick, Male Gnome [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is constantly adorned with expensive silk clothing, often dyed in bright tan and brown, and wears rings and necklaces with large, colorful gems. He sports a flattop hair cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: A deeply religious man he believes everything happens for a reason. A true patriot, Glim would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He comes from a rich northern family. He dropped out of school before completing his studies. He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero.
Ideals: Logical. Flaws: Insomniac. Bonds: Rich, Religious, Military, Adventurer. Occupation: Roofer
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 14
Hit Points 35 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 12 (+1) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 26000 cp.
Euphemia Quickstep, Female Halfling [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She wears a fancy red dress. Her whole body is exceptionally muscular. Her golden hair is lengthy and is close to two feet long. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is a great chef.
History: Born in the west her family was never financially stable. Cursed with unlife at a very young age, Euphemia has worked very hard to control her curse. She left for the west, certain she would find work there.
Motivation: A need for knowledge about a nearby landmark; and she desires power and/or immortality
Ideals: Disciplined, Gifted. Flaws: Disease. Bonds: Attractive, Immigrant, Poor. Occupation: Banker
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 2)
Armor Class 14
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 9 (-1) | 15 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Halfling, Elven, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Pearl Appleblossom, Female Halfling [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears an entirely white suit with grey socks and a vest with buckled shoes. Her hair is red, silky, and of moderate length. She has amber eyes.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: A powerful slaver made her what she is. She was an athlete and attended two major summer competitions. She never won. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Wants to work out more often; and a need for knowledge about a nearby landmark
Ideals: Athletic. Flaws: Emotional. Bonds: Attractive, Adventurer, Mentor. Occupation: Locksmith
Voice: Jittery and nervous
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 3)
Armor Class 13
Hit Points 26 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 200 gp.
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