Valafar Ecstasy, Male Tiefling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he dresses well, typically a more casual-formal manner. His hair is white and curly. This black eyed westerner is not easily forgotten.
Personality: He exudes charisma. He is a tour de force of persuasion. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: A powerful slaver made him what he is. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Recently he has begun working with bootleggers and crooks.
Motivation: He wants nothing more than to rejoin the army; and to be a cook again
Flaws: PTSD. Bonds: Attractive, Poor, Military, Mentor. Occupation: Beggar
Voice: Gruff and masculine
Attributes [hide]
Medium (6'5") Tiefling, True Neutral (CR 7)
Armor Class 10
Hit Points 46 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Infernal
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
Possessions: 900 gp. Aquamarine (800 gp). Deep blue spinel (800 gp). Jade (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Anastrianna Amakiir, Female Elf [Permalink]
Personal [hide]
Description: This late middle aged woman is constantly adorned with expensive silk clothing, often dyed in bright blue and red, and wears rings and necklaces with large, colorful gems and is in decent physical shape. Her black hair is thinning but still full. Her gray eyes are passionate and lively.
Personality: She never swears and excessively uses polite adverbs when speaking. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Anastrianna was born the youngest of three triplets. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Anastrianna took refuge in the old dungeon and found the beat up greatsword and armor she uses now. She used her abilities to travel the world and help people.
Motivation: A need for knowledge about a nearby landmark; and her relatives are trying to arrange a marriage
Ideals: Optimist, Philantrophist. Bonds: Rich, Family, Nature, Adventurer. Occupation: Fisher
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 22 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 18 (+4) | 12 (+1) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +0 / 1d6-2, Ranged +6 / 1d6+4, Grapple +2
Possessions: 350 gp. Gold dragon comb with red garnet eye (500 gp). Gold dragon comb with red garnet eye (500 gp). 1 Half-Plate.
Nil Barney, Male Half-Orc [Permalink]
Personal [hide]
Description: This light-skinned male wears black trousers with grey and black striped suspenders. He wears various colorful collared shirts. He is tall, broad shouldered and powerfully built. His hair is long and silver with streaks of brown, and is pulled back with small black clips. His beard is brown, braided, and well cared for. He is baby faced.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Born to a poor family in the city he treasured whatever gifts he got. A gifted student he started as a Mercenary, but he got bored and became a Glassblower. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Wants to have a good time and be beloved; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Optimist. Bonds: Job, Criminal record, Poor, Family. Occupation: Glassblower
Voice: Smooth and feminine
Attributes [hide]
Medium (5'11") Half-Orc, Neutral Evil (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 11 (+0) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 160 gp.
Grai Bradshaw, Female Half-Orc [Permalink]
Personal [hide]
Description: She is dressed in an above average manner. She carries a battered hammer and tarnished lance as well. Her tied-back hair is silver. Her skin is flawless and her brown eyes scan people very quickly.
Personality: She hates Half-Orcs with a passion. As such she is filled with self loathing. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Scribe arts, while her father instructed her in etiquette, music and courtly manner. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She is greedy; and she has passion for adventuring and risk
Ideals: Fighting. Flaws: Racist. Bonds: Attractive, Adventurer, Rich. Occupation: Scribe
Voice: Pronounces O like U
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 10 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 300 gp.
Fargas Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears an entirely red suit with brown socks and a vest with buckled shoes. He is an epitome of beauty. His silver hair is greying along the sides and has receded to reveal a widow's peak. His half smiles and violet eyes are beguiling and draw you in.
Personality: He is calm most of the time but flees social interaction. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born to a criminal king-pin and mafia family He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Joker. Flaws: Shy. Bonds: Attractive, Criminal record, Military. Occupation: Adventurer
Voice: Speaks with a cold
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 4)
Armor Class 15
Hit Points 31 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 15 (+2) | 8 (-1) | 7 (-2) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 43000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
