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Advanced [show]


Zepar Kindness, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His purple hair has been sun bleached extensively. His fair skin shows little sign of his aristocratic breeding.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born in the west his family was never financially stable. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To clean up the streets; and to protect his home

Flaws: Antagonistic. Bonds: Poor, Attractive, Guardian. Occupation: Apothecary

Voice: Eastern European accent

Attributes [hide]

Zepar Kindness, Male Tiefling Expert 4
Medium (5'6") Tiefling, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 34 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)19 (+4) 14 (+2)17 (+3)
Skills Animal Handling +4, Arcana +6
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Infernal, Terran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Patrick Walcott, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is generally shirtless and showing off his tattooed chest. His red hair is singed and shortened. His amber eyes are slightly larger than normal.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Animals are drawn to him, and he is able to talk to them.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Through the years after Patrick was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Patrick's father didn't care for him much, and the feeling was mutual. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he is greedy

Ideals: Gifted. Flaws: Ugly, Antagonistic, Disease. Bonds: Rich. Occupation: Sellsword

Voice: Shortens vowels

Attributes [hide]

Patrick Walcott, Male Human Fighter 1
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)13 (+1) 10 (+0)12 (+1)
Skills Animal Handling +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 40 pp. Solid gold idol (300 gp).


Social Check DCs


Naal Sibilans, Male Half-Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and typically wears yellow cloth garments or leather armor. His chestnut hair is lengthy and is close to two feet long. His eyes are blue and beady.

Personality: Naal wants to be seen as a stoic, levelheaded, noble Warrior, so he tries to act the part. He does a good job, for the most part... He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Gifted from a young age, Naal studied abroad. He has chosen to use the inheritance that was left to him frivolously. He struck the Stableman job and began his own company from there.

Motivation: Expand his business; and further expansion of business

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Job, Rich. Occupation: Stableman

Voice: Scottish accent

Attributes [hide]

Naal Sibilans, Male Half-Elf Warrior 5
Medium (4'11") Half-Elf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)13 (+1) 12 (+1)11 (+0)
Skills Intimidation +3, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Giant
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 5000 sp. Coral (130 gp). Rich purple corundum (900 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trey Cooper, Male Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His auburn hair is matted, messy, and big. He has blue eyes and a violet hat with a tan feather.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a font of random trivia from the lore and stories he has discovered

History: Trey was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Philantrophist, Logical. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Actor

Voice: Speaks through clenched teeth

Attributes [hide]

Trey Cooper, Male Half-Elf Barbarian 7
Medium (5'6") Half-Elf, Lawful Evil (CR 7)
Armor Class 12
Hit Points 56 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)12 (+1) 7 (-2)10 (+0)
Skills Insight +1, Survival +1
Senses Passive Perception 8
Languages Common, Elven, Infernal
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Nyx Offund, Female Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears tattered old clothes. She sports a flattop hair cut. She has several tiny jet earrings on each ear.

Personality: She is overprotective of those who hire her services. She is a big fan of imagination and believes people should spend more time reading and writing.

History: A child with a great deal of music talent her parents made sure she got the chance to thrive. She moved from fad to fad and when she turned 15 she discovered music. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: To clean up the streets.

Ideals: Logical, Artistic. Flaws: Ugly. Bonds: Rich, Guardian. Occupation: Laborer

Voice: Pirate accent

Attributes [hide]

Nyx Offund, Female Gnome Bard 11
Small (3'2") Gnome, Neutral Good (CR 11)
Armor Class 10
Hit Points 45 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)10 (+0) 12 (+1)8 (-1)
Skills Performance +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: 1700 gp. Smoky quartz (60 gp). Chrysoberyl (60 gp). Black pearl (400 gp). Rhodochrosite (7 gp). Tiger eye turquoise (7 gp). Amethyst (60 gp). Silver pearl (60 gp). Rose (60 gp). Azurite (7 gp). Chrysoberyl (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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