Burgell Sympony, Male Gnome [Permalink]
Personal [hide]
Description: A moderately attractive man, he is generally well dressed albeit a few years behind the times. He has dyed his greying brown hair a little too much giving a sharp brown color. He wears round tiny glasses practically rammed into his face.
Personality: He snorts whenever he laughs or is feeling confident. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born into a rich family. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He tends to his Shepherd job now, and dutifully fulfills any obligations he has.
Motivation: He has decided he is irredeemable; and sabotage a competitor
Bonds: Attractive, Job, Rich, Nature, Criminal record. Occupation: Shepherd
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 12)
Armor Class 13
Hit Points 55 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 14 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Auran, Druidic
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
Possessions: 2000 gp.
Frug Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: He prefers to wear blue pants and tee shirts. He carries with him a set of maces on his belt, each one with a emerald on the hilt. His tied-back hair is black. His blue eyes dart from person to person.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born in the south. Frug abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He has passion for adventuring and risk; and he's looking for his big break
Ideals: Fighting, Gifted. Bonds: Adventurer, Immigrant, In love. Occupation: Cook
Voice: Thin and wheezing
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 14)
Armor Class 12
Hit Points 36 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 |
Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thava Norixius, Female Dragonborn [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She wears a green collared shirt and grey skirt. She accessorizes with a green scarf around the waist and a strap diagonally across her shirt. Beneath her clothing is a huge mess of scar tissue. She has no crest. Her red eyes dart from person to person.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is harsh and unforgiving.
History: When she was but 5 years old her parents immigrated from the north. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Thava took refuge in the old dungeon and found the beat up axe and armor she uses now. After a long history of fighting, Thava and her spouse have recently divorced.
Motivation: Expand her business; and she is currently in port desperately looking for someone to get her out
Flaws: Ugly, Antagonistic. Bonds: Slave, Immigrant, Nature. Occupation: Locksmith
Voice: Spanish accent
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 390 gp. Deep blue spinel (200 gp). Eye agate (12 gp).
Medrash Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a fancy black suit. He carries with him a set of flails, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His black crest is thinning but still full. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: From birth he was tutored by a cruel and relentless mentor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His religion dominates his actions; and he's repulsed by the pc
Ideals: Fighting. Flaws: Selfish, Antagonistic. Bonds: Attractive, Mentor, Religious. Occupation: Detective
Voice: Whispers
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 6)
Armor Class 12
Hit Points 36 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 100 gp.
Charles Nailo, Male Half-Elf [Permalink]
Personal [hide]
Description: This tall, slender man usually wears his yellow robe and has his trident always slung over his shoulder. He has a long red beard with little hanging trinkets. His fierce green eyes like to dwell on things.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born several months after his father was called into army service. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He feels that his past leaves him morally obligated to help; and wishes to resurrect an old love
Flaws: Antagonistic. Bonds: In love, Military, Adventurer, Criminal record. Occupation: Carter
Voice: Soothing and warm
Attributes [hide]
Medium (4'11") Half-Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 57 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 18 (+4) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 | 0 |
Possessions: 200 gp.
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