Salasar Pyraxtallinost, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears green leather gloves, a green jacket, and tight pants. He carries with him a set of sickles, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He has dyed his greying bronze crest a little too much giving a sharp bronze color. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Confrontational and typically high on some drug or another. The war was a terrible time for him, and Salasar does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born in a small village he learned the ways of the warrior from his mother. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He got away from his former life and has fallen to alcoholism.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Addict, Depressed, Insane. Bonds: Military. Occupation: Engraver
Voice: Smoker's lung
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 5)
Armor Class 13
Hit Points 24 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Draconic, Orc
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 40000 cp. Rock crystal (70 gp). Zircon (70 gp). Red-brown spinel (150 gp). Red-brown spinel (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Caramip Tarkelby, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a blue vest and prefers green and black shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her red hair is heavily combed to the left. Her green eyes dart from person to person to random spaces in the air.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: Caramip was born in the south. At a young age she loved to build and create. Brilliant and gifted she never wanted to apply herself. She used her abilities to trick people and travel the world for free.
Motivation: She has decided she is irredeemable; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Persistence, Gifted. Flaws: Ugly, Sensitive. Bonds: Criminal record. Occupation: Fortune-teller
Voice: pre-pubescent
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Terran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 320 gp.
Myria Reedfellow, Female Halfling [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She prefers to wear white pants and tee shirts. Her auburn hair is drawn into a tight pony tail with a skull scrunchie. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Myria is combative with any and all who dare try her patience in the slightest.
History: She is the product a well kept family trust fund and as such has never really known need. She found a children's book about a Halfling Expert who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She desires power and/or immortality; and she's looking for her big break
Ideals: Athletic, Justice. Flaws: Shy. Bonds: Rich, Adventurer. Occupation: Shipwright
Voice: Jittery and nervous
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 4)
Armor Class 14
Hit Points 30 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 16 (+3) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Terran, Auran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 14000 sp. 1 Minor magic item.
Dalaba Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a chocolate of some kind. She prefers to wear tan pants and tee shirts, marred by chocolates. Her brown hair is drawn into a tight pony tail with a dagger scrunchie. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She can speak with the recently deceased. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born in the south, but her parents moved at a very young age to the east. She took every job she could get her hands on, but the opportunities for Gnomes in the south were limited. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She is content; and her name or reputation has been wronged in the past by brigands, and she desires to right it
Ideals: Gifted. Flaws: Ugly, Addict, Secretive. Bonds: Immigrant. Occupation: Hunter
Voice: Can't modulate volume
Attributes [hide]
Small (3'1") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 21 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 17 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Elven, Infernal, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Ella Gyula, Female Human [Permalink]
Personal [hide]
Description: This woman wears a lot of dark rich colors, with gold accents. She has a penchant for wearing a ring with an oversized opal on her right hand. She has slicked back brown hair. She has violet eyes and a grey hat with a blue feather.
Personality: She is a Courier first and foremost. She believes firmly that knowledge should be universal. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She was raised in a white middle class family as the only child. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Balancing her hectic life and new Courier responsibilities is difficult; and to end her boredom
Flaws: Mundane. Bonds: Attractive, Rich, Job, In love. Occupation: Courier
Voice: Loud with bravado
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 40 gp.
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