Juliana Ryland, Female Human [Permalink]
Personal [hide]
Description: She wears a fancy brown dress. She carries with her a set of clubs on her belt, each one with a topaz on the hilt. She sports chestnut long hair. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Brewer arts, while her father instructed her in etiquette, music and courtly manner. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Juliana took refuge in the ruined castle and found the beat up club and armor she uses now. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she uses money and sex appeal to get what she needs
Ideals: Fighting, Optimist. Flaws: Addict. Bonds: Attractive, Nature, Rich. Occupation: Brewer
Voice: Stutters
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 18 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 7 (-2) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ermina Payton, Female Human [Permalink]
Personal [hide]
Description: She stands about 5'10" and wears a fancy brown dress. Her left hand appears badly burned and disfigured. With wild golden hair. She has gleaming, smiling violet eyes.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was born in the south, but her parents moved at a very young age to the north. Her father was a mechanic, and taught her how to fix just about anything. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She has passion for adventuring and risk; and to reunite with her old friends
Ideals: Persistence. Flaws: Impulsive. Bonds: Attractive, Adventurer, Immigrant. Occupation: Layabout
Voice: Pronounces O like U
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 11)
Armor Class 11
Hit Points 41 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 1400 gp. Jeweled gold crown (7000 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Brass mug with jade inlays (500 gp). Large well-done wool tapestry (500 gp). Sapphire pendant on gold chain (700 gp). 1 Minor magic item. 1 Minor magic item.
Halimath Iathrana, Male Elf [Permalink]
Personal [hide]
Description: He wears a tan vest and prefers green and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He has wavy chestnut hair. He has several tiny topaz earrings on each ear.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Halimath is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Halimath took refuge in the old dungeon and found the beat up crossbow and armor he uses now. He has built up a small fortune and can afford his own way.
Motivation: To find somewhere to settle down; and to end his boredom
Flaws: Ugly, Mundane. Bonds: Rich, Family, Nature. Occupation: Mayor
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'9") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Gnome
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 8000 cp.
Dynamic Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears a pastel vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his pastel boots flare out at the collars. Beneath his clothing is a huge mess of scar tissue. His gray fur is singed and shortened. His eyes are copper.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Dynamic is combative with any and all who dare try his patience in the slightest.
History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He used his abilities to trick people and travel the world for free.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Justice. Flaws: Ugly. Bonds: Slave, Criminal record, Rich. Occupation: Animal Trainer
Voice: Dutch accent
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Neutral (CR 14)
Armor Class 12
Hit Points 132 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 15 (+2) | 18 (+4) | 16 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Goblin, Elven
Attacks Melee +2 / 4d6-3, Ranged +7 / 4d6+2, Grapple +7
Possessions: 2000 gp. Silver comb with moonstones (400 gp). Embroidered silk and velvet mantle with numerous moonstones (2500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Travok Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a robe, a symbol of the four houses of cards around his neck, and a shortbow on his belt. He is bald on top and has large black tufts of hair around his ears. He wears a mask on his face.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is obsessed with finding treasure.
History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero; and to reunite with his old friends
Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Adventurer, Military. Occupation: Shoemaker
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 8
Hit Points 22 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 17 (+3) | 18 (+4) | 10 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Gnoll, Druidic, Halfling
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
Possessions: 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!