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Advanced [show]


Mormo Loyalty, Male Tiefling [Permalink]

Personal [hide]

Description: This man stands a little under 5'7" and is a bit bulky. He is very muscular particularly in the legs. He wears silk and lounges about seductively. His chestnut hair is slicked back into a classic pompadour. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is an amazing painter.

History: Born to a Shepherd, his mother struggled to pay the bills. He took every job he could get his hands on, but the opportunities for Tieflings in the east were limited. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.

Motivation: He is not mentally stable, and does not behave rationally; and to end his boredom

Ideals: Joker, Gifted. Bonds: Attractive, Poor, Immigrant. Occupation: Adventurer

Voice: Old thin voice

Attributes [hide]

Mormo Loyalty, Male Tiefling Fighter 4
Medium (5'7") Tiefling, Chaotic Good (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)11 (+0) 15 (+2)18 (+4)
Skills Sleight of Hand +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 500 gp.


Social Check DCs


Boddynock Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he very much looks the part of a Ruler. He has styled his chestnut hair well, parting it to the left. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is almost excessively polite to everyone, even when angry. He is a font of random trivia from the lore and stories he has discovered

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Boddynock took refuge in the large cave and found the beat up scimitar and armor he uses now. He has drifted from career to career and currently works as a Ruler.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Logical. Flaws: Shy. Bonds: Job, Rich, Nature. Occupation: Ruler

Voice: Nasally tone

Attributes [hide]

Boddynock Tarkelby, Male Gnome Adept 9
Small (3'7") Gnome, Lawful Evil (CR 9)
Armor Class 11
Hit Points 72 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 18 (+4)9 (-1) 13 (+1)16 (+3)
Skills Arcana +2, Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123321

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mastema Grace, Female Tiefling [Permalink]

Personal [hide]

Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her black hair is heavily combed to the left. Her fair skin shows little sign of her aristocratic breeding.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Stableman arts, while her father instructed her in etiquette, music and courtly manner. Her mother had invested heavily in several trade routes and wanted her to inherit them. She is searching for what she claims is her rightful reward.

Motivation: She wants to meet her childhood hero.

Ideals: Fighting. Bonds: Attractive, Has a crush, Adventurer, Rich. Occupation: Stableman

Voice: Jittery and nervous

Attributes [hide]

Mastema Grace, Female Tiefling Monk 10
Medium (5'5") Tiefling, Chaotic Good (CR 10)
Armor Class 10
Hit Points 62 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)9 (-1) 15 (+2)17 (+3)
Skills Investigation +3, Stealth +4
Senses Passive Perception 12
Languages
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0

Possessions: 16000 sp. Rich purple corundum (400 gp). Coral (60 gp). Deep blue spinel (500 gp). Coral (60 gp). Violet garnet (500 gp). Sardonyx (50 gp).


Social Check DCs


Jezean Wivvyrholdalphiax, Female Dragonborn [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a black and tan handkerchief worn on her right side. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She keeps her scarlet crest in a flapper bob. She has several tiny sapphire earrings on each ear.

Personality: Overbrimming with self-confidence, Jezean isn't afraid of most anything. She has a strong dislike to people who do not believe in Dragonborn unity. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She is the product a well kept family trust fund and as such has never really known need. From her teen years she was always beautiful and desirable, so people have always doted on her. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Money/treasure.

Ideals: Impeccable, Justice. Bonds: Attractive, Rich, Criminal record. Occupation: Barber

Voice: Booming voice

Attributes [hide]

Jezean Wivvyrholdalphiax, Female Dragonborn Aristocrat 2
Medium (6'7") Dragonborn, Lawful Evil (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)15 (+2) 13 (+1)18 (+4)
Skills Religion +4, Stealth +3
Senses Passive Perception 11
Languages Common, Undercommon, Aquan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 190 gp. 1 Antitoxin.


Social Check DCs


Ahrim Nowhere, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he very much looks the part of a Roofer. He wears his silver hair down. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is obsessed with finding treasure.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gifted student he started as a Brewer, but he got bored and became a Roofer. He ran away from his former home and has been making his living as a Roofer for the past few years.

Motivation: He is unsatisfied with his job; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Addict, Depressed. Bonds: Job, Adventurer. Occupation: Roofer

Voice: Whispers

Attributes [hide]

Ahrim Nowhere, Male Tiefling Expert 8
Medium (5'9") Tiefling, Lawful Evil (CR 8)
Armor Class 11
Hit Points 43 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)13 (+1) 12 (+1)15 (+2)
Skills History +4, Survival +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: Golden yellow topaz (1100 gp).


Social Check DCs

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