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NPC Generator

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Advanced [show]


Verna Strongbones, Female Halfling [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a well pressed and immaculate suit (or dress). She has done her best to style her silver hair to look like a famous performer. Her ears are large.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is skeptical of what others tell her and is slow to trust.

History: Verna was born the youngest of three triplets. She was taken from her home at a very young age. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To unite with her sister; and to get a good night's sleep

Flaws: Ugly, Insomniac, Shy. Bonds: Family, Slave. Occupation: Gardener

Voice: Stutters

Attributes [hide]

Verna Strongbones, Female Halfling Commoner 2
Small (2'11") Halfling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)14 (+2) 12 (+1)9 (-1)
Skills Investigation +4, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Auran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1600 sp. Bloodstone (70 gp).


Social Check DCs


Ermina Compton, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She dresses in collared shirts and wears a proper scarf over her head. Beneath her clothing is a huge mess of scar tissue. Her golden hair has been sun bleached extensively. This amber eyed westerner is not easily forgotten.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She does not believe in violence as a means to an end. She is a dedicated Sailor but believes her peers are too gung-ho.

History: Born to a Stableman, her father struggled to pay the bills. She was taken as a slave by a traveling circus and forced to perform She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: To protect her home; and to clean up the streets

Ideals: Pacifist. Flaws: Ugly. Bonds: Slave, Poor, Guardian. Occupation: Sailor

Voice: Hard of hearing, loud

Attributes [hide]

Ermina Compton, Female Human Commoner 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 13 (+1)17 (+3) 12 (+1)8 (-1)
Skills History +5, Intimidation +1
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 2400 sp. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Delre Goldfinder, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She is physically well-built. Her hair is greying and her face has many wrinkles. She has several tiny aquamarine earrings on each ear.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is frequently practicing swordplay.

History: She comes from a rich northern family. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Money/treasure; and she wants nothing more than to rejoin the army

Ideals: Entrepeneur. Flaws: Shy. Bonds: Rich, Military, Nature. Occupation: Dilettante

Voice: Excited and jittery

Attributes [hide]

Delre Goldfinder, Female Dwarf Druid 4
Medium (3'10") Dwarf, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 24 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)13 (+1) 16 (+3)9 (-1)
Skills Nature +3, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 300 gp.


Social Check DCs


Seere Wrath, Female Tiefling [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She sports black clothing, slightly heavier than average wear. Her silver hair is thinning but still full. She tend to wears goggles to shield her eyes.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was raised in a mountains tribe. Her druidic abilities were realized during a raid on her village. She moves from town to town, unable to find a place to settle.

Motivation: Retire the richest woman in the east; and to unite with her brother

Ideals: Passionate, Gifted. Flaws: Hedonist. Bonds: Attractive, Nature. Occupation: Sailor

Voice: Deep voice with rolling R's

Attributes [hide]

Seere Wrath, Female Tiefling Expert 8
Medium (5'0") Tiefling, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 59 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)18 (+4) 17 (+3)11 (+0)
Skills Deception +3, Performance +3
Senses Passive Perception 13
Languages Common, Draconic, Aquan, Gnoll, Auran
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 500 gp. Banded agate (11 gp). Citrine (30 gp). Moonstone (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cory Ridley, Male Human [Permalink]

Personal [hide]

Description: This man wears a worn and beaten armor. He has a penchant for wearing a ring with an oversized sapphire on his right hand. He sports a long red beard, and similarly colored long hair. This gray eyed westerner is not easily forgotten.

Personality: His tongue was cut out and he uses sign language. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was raised by priests from a young age. Cursed with lycanthropy at a very young age, Cory has worked very hard to control his curse. He has built up a small fortune and can afford his own way.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Philantrophist. Flaws: Disease. Bonds: Rich, Religious, Mentor. Occupation: Jeweler

Voice: Scandinavian accent

Attributes [hide]

Cory Ridley, Male Human Ranger 1
Medium (6'5") Human, Lawful Evil (CR 1)
Armor Class 8
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 6 (-2)7 (-2) 11 (+0)15 (+2)
Skills Medicine +2, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 200 sp. Freshwater pearl (8 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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