Manea Sanctuary, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She is wearing a long, black cloak. Her hair is greying and her face has many wrinkles. Her black eyes lackadaisically let the world flow into them.
Personality: She can speak with the recently deceased. She believes the world needs to unite to get rid of dire rats once and for all.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Navigator arts, while her mother instructed her in etiquette, music and courtly manner. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She now mingles about in high society.
Motivation: She is not mentally stable, and does not behave rationally; and a deep hatred of dire rats
Ideals: Athletic, Gifted. Flaws: Insane. Bonds: Enemies, Rich, Criminal record. Occupation: Navigator
Voice: Low range voice
Attributes [hide]
Medium (5'5") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 39 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Sylvan, Draconic
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 |
Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Skoth Perry, Male Half-Orc [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears baggy white pantaloons and a green scarf. He keeps his auburn hair in a flapper bob. His amber eyes lackadaisically let the world flow into them.
Personality: He is happy with his job as a Sailor. He turns his eye from what people do, preferring to live and let live. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: He was born at the edge of vast plains. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Skoth grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Skoth. Being a Sailor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To reunite with his absent mother; and regain custody of his daughter
Ideals: Artistic. Bonds: Job, Family, Nature, Criminal record. Occupation: Sailor
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'10") Half-Orc, Lawful Evil (CR 11)
Armor Class 14
Hit Points 64 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 15 (+2) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +6 / 3d8+2, Ranged +8 / 3d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 1100 gp. Black pearl (1200 gp). Amethyst (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Uraim Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a well pressed and immaculate suit (or dress). His hair is greying and his face has many wrinkles. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a minor phobia of water and hates getting wet.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Days after completing his studies, news broke out that his hometown was attacked by goblins. Uraim was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: He would like to get married and retire; and he has a crush on the local doctor
Flaws: Cynical, Fearful, Antagonistic. Bonds: Enemies, Has a crush. Occupation: Map Maker
Voice: Mousy voice
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 20 gp. Silver pearl (150 gp).
Thamuz Fluke, Male Tiefling [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He is physically well-built. He wears his chestnut hair up. His black eyes are slightly larger than normal.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. As long as the job gets done he does not care how it got done.
History: He was born to loving parents in a slum to the west. He was an apprentice working in his mother's forge. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.
Motivation: Regain custody of his son; and marry his brother to traveling adventurers
Ideals: Professionalism. Flaws: Shy. Bonds: Poor, Job, Adventurer, Family. Occupation: Seamstress
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Good (CR 4)
Armor Class 10
Hit Points 19 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 19 (+4) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Draconic, Undercommon, Infernal, Goblin
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 600 gp.
Theriatis Lepus, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a husky man, who is well dressed, constantly wearing a violet suit, blue shirt, and white tie. His hair is always cut to a buzz. He wears a mask on his face.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Like his mother and his brother before him, after school he went straight into learning to become a Bounty Hunter. He inherited the family business which he has now maintained for 2 years.
Motivation: He wants to get laid; and to be a spice merchant again
Flaws: Shy, Mundane. Bonds: Enemies, Job, Has a crush. Occupation: Bounty Hunter
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Good (CR 7)
Armor Class 11
Hit Points 51 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 17 (+3) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Giant
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +4
Possessions: 900 gp. Eye agate (16 gp). Aquamarine (1400 gp). Tourmaline (130 gp).
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