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NPC Generator

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Advanced [show]


Mûzglob Hayley, Male Half-Orc [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs, marred by beers. He keeps his red hair in a flapper bob. His ears are large.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Orc in existence. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born several months after his father was called into army service. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Mûzglob grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Mûzglob. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture

Ideals: Justice. Flaws: Ugly. Bonds: Poor, Criminal record, Military. Occupation: Fortune-teller

Voice: Whispers

Attributes [hide]

Mûzglob Hayley, Male Half-Orc Ranger 7
Medium (6'4") Half-Orc, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)14 (+2) 8 (-1)12 (+1)
Skills Acrobatics +6, Nature +5
Senses Passive Perception 9
Languages Common, Orc, Aquan, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 900 gp. Emerald (1000 gp). Jasper (40 gp). Sard (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Blossom Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: She is scrawny and has patchy white stubble. She is typically in her Bather uniform. She has a hunchback. With wild white hair. Her violet eyes are slightly larger than normal.

Personality: She never swears and excessively uses polite adverbs when speaking. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her first spouse was a Navigator, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has worked as a Bather like her mother before her.

Motivation: An old rival family wants her found; and expand her business

Ideals: Optimist. Flaws: Ugly. Bonds: Job, Family, Slave. Occupation: Bather

Voice: Speaks with a cold

Attributes [hide]

Blossom Jamjar, Female Halfling Adept 1
Small (2'9") Halfling, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)12 (+1) 16 (+3)12 (+1)
Skills Acrobatics +1, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 130 gp. Tourmaline (160 gp).


Social Check DCs


Alice Yorke, Female Human [Permalink]

Personal [hide]

Description: She wears a tight fitting grey shirt and pants. She carries with her a set of greataxes on her belt, each one with a sapphire on the hilt. With wild white hair. She wears crescent spectacles with a black brim.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She invites people to come help in her community garden.

History: Born to a poor family in the city she treasured whatever gifts she got. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Alice took refuge in the large cave and found the beat up greataxe and armor she uses now. She used her abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she's repulsed by the pc

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Poor, Nature. Occupation: Bricklayer

Voice: Mumbles to self between sentences

Attributes [hide]

Alice Yorke, Female Human Aristocrat 1
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)14 (+2) 14 (+2)11 (+0)
Skills Investigation +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Sammal Madness, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a simple green robe with grey stripes complete with hood, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. He wears a broad hat to cover his moderate length black hair. He has a dull look in his white eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He is the product a well kept family trust fund and as such has never really known need. His childhood dream was to be a Engraver, but he was a colossal failure. He now owns his own business.

Motivation: Expand his business; and he is compelled to act according to his religious beliefs

Ideals: Impeccable. Bonds: Job, Rich, Religious. Occupation: Body Guard

Voice: Uses sign language

Attributes [hide]

Sammal Madness, Male Tiefling Sorcerer 12
Medium (5'0") Tiefling, Chaotic Good (CR 12)
Armor Class 8
Hit Points 57 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 14 (+2)19 (+4) 11 (+0)9 (-1)
Skills History +8, Survival +4
Senses Passive Perception 10
Languages Common, Sylvan, Druidic, Orc, Infernal
Attacks Melee +3 / 3d10-1, Ranged +2 / 3d10-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day166666653000

Possessions: 100 pp. Citrine (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tiaathque Holimion, Female Elf [Permalink]

Personal [hide]

Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She wears her chestnut hair down. Her fair skin shows little sign of her aristocratic breeding.

Personality: Tiaathque hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She plays an instrument quite well.

History: Born in the north to a Sage, Tiaathque learned a great deal about her father's area of expertise. A gifted student she started as a Body Guard, but she got bored and became a Sage. She has achieved small success as a Sage.

Motivation: An old rival family wants her found; and she is unsatisfied with her job

Ideals: Artistic. Bonds: Attractive, Job, Family. Occupation: Sage

Voice: German accent

Attributes [hide]

Tiaathque Holimion, Female Elf Sorcerer 2
Medium (4'9") Elf, True Neutral (CR 2)
Armor Class 13
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 6 (-2)10 (+0) 10 (+0)15 (+2)
Skills Persuasion +4, Stealth +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 1900 sp. 1 Half-Plate.


Social Check DCs

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