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NPC Generator

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Advanced [show]


Mardnab Albaratie, Female Gnome [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a blue costume with the symbols of the four houses of cards on her torso. Her hair is black and curly. Her green unseeing eyes seem to look past you.

Personality: Stoic and calm, she prefers to meditate than take action. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Mardnab was born with her father's beautiful face. She made a point of taking high paying jobs and getting most of it up front. She has dedicated herself to building a better kind of golem.

Motivation: A need for knowledge about a nearby landmark; and she's looking for her big break

Ideals: Athletic, Disciplined. Flaws: Disease. Bonds: Adventurer, Attractive. Occupation: Carter

Voice: Sleepy voice

Attributes [hide]

Mardnab Albaratie, Female Gnome Warrior 5
Small (3'4") Gnome, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 60 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 18 (+4)13 (+1) 15 (+2)16 (+3)
Skills Deception +6, Survival +5
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 500 gp. Rhodochrosite (13 gp). 1 Average lock. 1 Silk rope. 1 Masterwork manacles. 1 Masterwork manacles.


Social Check DCs


Xanaphia Tao, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. She carries with her a set of clubs, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. Her chestnut hair is heavily combed to the left. She tend to wears goggles to shield her eyes.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She has a minor phobia of water and hates getting wet.

History: She was born blind and as such lacked many opportunities for work. From there she went from mercenary job to mercenary job. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by a spirit.

Motivation: She feels threatened by others; and she is wracked by social anxiety

Ideals: Fighting. Flaws: Antagonistic, Fearful, Disease. Bonds: Poor, Adventurer. Occupation: Server

Voice: Speaks through clenched teeth

Attributes [hide]

Xanaphia Tao, Female Half-Elf Monk 8
Medium (4'7") Half-Elf, Lawful Good (CR 8)
Armor Class 11
Hit Points 28 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 8 (-1)9 (-1) 17 (+3)11 (+0)
Skills Athletics +6, Survival +6
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +6

Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theirastra Erenaeth, Female Elf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she tends to wear a blue poncho over her likewise colored trousers and shirt. Her red hair is singed and shortened. Her eyes are likewise green.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born in the south to a Knight, Theirastra learned a great deal about her father's area of expertise. From there she went from mercenary job to mercenary job. In the meantime she has taken over work as a Knight and occasionally as a mercenary.

Motivation: She has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Passionate. Flaws: Ugly. Bonds: Adventurer, Job, Immigrant. Occupation: Knight

Voice: Sleepy voice

Attributes [hide]

Theirastra Erenaeth, Female Elf Rogue 8
Medium (5'3") Elf, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 36 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)11 (+0) 12 (+1)11 (+0)
Skills Perception +4, Persuasion +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: Azurite (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dench Wharton, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears tight fitting clothing which further accentuates his frame. He has a penchant for wearing a ring with an oversized emerald on his left hand. His tied-back hair is auburn. His gray unseeing eyes seem to look past you.

Personality: He dislikes all the random violence that takes place in the west. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to a criminal king-pin and mafia family He has chosen to use the inheritance that was left to him frivolously. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Pacifist. Flaws: Disease, Insane. Bonds: Attractive, Rich, Criminal record. Occupation: Knight

Voice: Italian accent

Attributes [hide]

Dench Wharton, Male Half-Orc Druid 8
Medium (6'1") Half-Orc, Lawful Evil (CR 8)
Armor Class 11
Hit Points 27 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)13 (+1) 16 (+3)15 (+2)
Skills History +4, Stealth +4
Senses Passive Perception 13
Languages Common, Orc, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146433200

Possessions: 300 gp. Jade (50 gp). Red spinel (50 gp). Moss agate (6 gp).


Social Check DCs


Trey Gentry, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is wearing a long, brown cloak. He is tall, broad shouldered and powerfully built. His auburn hair is knotted and matted. He wears crescent spectacles with a black brim.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is harsh and unforgiving.

History: Born in the north his family was never financially stable. He found a children's book about a Human Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and he wants revenge against brigands

Flaws: Secretive, Antagonistic. Bonds: Poor, Adventurer, Enemies. Occupation: Spy

Voice: Sighs a lot, exhausted

Attributes [hide]

Trey Gentry, Male Human Warrior 11
Medium (5'3") Human, Neutral Good (CR 11)
Armor Class 12
Hit Points 68 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)16 (+3) 12 (+1)15 (+2)
Skills Investigation +7, Medicine +5
Senses Passive Perception 11
Languages Common, Celestial, Gnoll, Infernal
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2

Possessions: 300 pp. Amethyst (160 gp). Moss agate (7 gp). Citrine (60 gp). Emerald (1400 gp).


Social Check DCs

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