Malquis Musumeci, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft grey waves gently in the breeze. Her black hair is lengthy. She has several tiny ruby earrings on each ear.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is obsessed with finding treasure.
History: She was born into a rich family. She struck it rich when she found rare goods in large quantities. After a long history of fighting, Malquis and her spouse have recently divorced.
Motivation: She has passion for adventuring and risk; and she wants to meet her childhood hero
Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Layabout
Voice: Farmer accent
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Good (CR 8)
Armor Class 9
Hit Points 59 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 13 (+1) | 14 (+2) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Elven, Ignan, Infernal
Attacks Melee +1 / 2d10-2, Ranged +2 / 2d10-1, Grapple -1
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bree Goodbarrel, Female Halfling [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a white top hat and white clothes. Her moppish white hair is in a traditional bowl cut. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Her father raised her in a mountain cabin. She made a point of taking high paying jobs and getting most of it up front. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Justice. Flaws: Ugly. Bonds: Nature, Adventurer, Job. Occupation: Junk Dealer
Voice: Eastern European accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 38 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 1700 gp. Violet garnet (1100 gp). Silver pearl (80 gp). Brown-green garnet (80 gp). Rich purple corundum (1600 gp). Tiger eye turquoise (12 gp). Red-brown spinel (80 gp). Violet garnet (1100 gp).
Akra Mystan, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a simple green robe with grey stripes complete with hood. She has a moderate pudge and is not very fit. Her crest is black and very short. Her red eyes are passionate and lively.
Personality: Abrasive and pushy, she has a hard time making friends. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She got into the Stableman business at a young age. Like her father and her brother before her, after school she went straight into learning to become a Stableman. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Akra fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to open a new tavern; and to get a good night's sleep
Ideals: Entrepeneur, Fighting. Flaws: Antagonistic, Insomniac. Bonds: Job. Occupation: Stableman
Voice: Strong lisp
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 9)
Armor Class 10
Hit Points 25 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 19 (+4) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Giant, Gnome, Abyssal
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Just what you see.
Tanglar Axton, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is dressed in earthy colors with a white and black handkerchief worn on his right side. He sports a long auburn beard, and similarly colored long hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born to a pair of adventurers, Tanglar grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and obtaining odd cultural dragonborn artifacts is his passion
Ideals: Impeccable. Flaws: Insomniac, Sensitive, Greedy. Bonds: Adventurer. Occupation: Ploughman
Voice: Soft and melodious
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Good (CR 17)
Armor Class 12
Hit Points 125 (17d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 18 (+4) | 9 (-1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Orc
Attacks Melee +8 / 5d4+2, Ranged +8 / 5d4+2, Grapple +2
Possessions: 4000 gp. Gold and ruby ring (11000 gp). Cloth of gold vestments (130 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (100 gp). An abacus with copper, silver and gold markers (130 gp). A necklace of small pink pearls (5000 gp). Gold music box (4000 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Mûzglob Tyndall, Male Half-Orc [Permalink]
Personal [hide]
Description: An older man who wears a black vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his black boots flare out at the collars, he is not a threatening figure. He keeps his chestnut hair in a flapper bob. His hazel eyes lackadaisically let the world flow into them.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is harsh and unforgiving.
History: He was born a particularly ugly child, much to the horror of his parents. Through the years after Mûzglob was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Mûzglob's father didn't care for him much, and the feeling was mutual. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He desires power and/or immortality; and he's repulsed by the pc
Flaws: Shy, Antagonistic, Ugly, Disease. Bonds: Adventurer. Occupation: Bather
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Good (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Goblin, Aquan, Ignan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
