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Advanced [show]


Anselm Myerscough, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a well pressed and immaculate suit (or dress). He has a long brown beard with little hanging trinkets. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: The child of eastern immigrants he idolized his mother. Anselm was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Miller. He left for the east, certain he would find work there.

Motivation: He's looking for his big break.

Flaws: Ugly, Shy. Bonds: Poor, Adventurer, Immigrant. Occupation: Miller

Voice: Can't modulate volume

Attributes [hide]

Anselm Myerscough, Male Human Bard 11
Medium (6'3") Human, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 49 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)11 (+0) 16 (+3)12 (+1)
Skills Arcana +4, Nature +4
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 80 pp.


Social Check DCs


Cressel Idea, Male Tiefling [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He keeps his chestnut hair in a pixie cut. His eyes are gold and he is always smoking a pipe.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. A true patriot, Cressel would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: When he was but 3 years old his parents immigrated from the north. When Cressel reached his early adolescence his Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Cressel was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: He's repulsed by the PC; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Flaws: Antagonistic. Bonds: Attractive, Military, Immigrant, Enemies. Occupation: Priest

Voice: Sighs a lot, exhausted

Attributes [hide]

Cressel Idea, Male Tiefling Commoner 8
Medium (5'7") Tiefling, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 19 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)16 (+3) 13 (+1)15 (+2)
Skills Insight +4, Stealth +5
Senses Passive Perception 11
Languages Common, Abyssal, Celestial, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dondon Brushgather, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He tends to wear a large white jacket. His chestnut hair is long and unkept. He wears a mask on his face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born a particularly ugly child, much to the horror of his parents. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world

Ideals: Logical, Fighting. Flaws: Ugly, Sensitive, PTSD. Bonds: Enemies. Occupation: Beggar

Voice: Pirate accent

Attributes [hide]

Dondon Brushgather, Male Halfling Wizard 11
Small (3'2") Halfling, Neutral Good (CR 11)
Armor Class 11
Hit Points 21 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 10 (+0)12 (+1) 13 (+1)13 (+1)
Skills Investigation +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +2 / 3d8-2, Ranged +4 / 3d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 1200 gp.


Social Check DCs


Fargrim Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man likes to wear darkened spectacles and heavy clothing, no matter the weather. His red hair is lengthy and is close to two feet long. His eyes are brown and he is always smoking a pipe.

Personality: He acts crazy and hedonistic. Flattery will make him almost putty in your hands.

History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now owns his own business.

Motivation: To be a Roofer again; and he is unsatisfied with his job

Flaws: Hedonist, Selfish. Bonds: Nature, Job. Occupation: Baker

Voice: Aggressive tone

Attributes [hide]

Fargrim Rumnaheim, Male Dwarf Adept 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)13 (+1) 16 (+3)13 (+1)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Dwarven, Ignan
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 1500 sp. 1 Masterwork Common Melee.


Social Check DCs


Quick Of Stars, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears long strands of opal and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his cinnamon fur in a pixie cut. This hazel eyed easterner is not easily forgotten.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is afraid of women and trembles around them

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.

Flaws: Depressed, Shy. Bonds: Rich, Religious, Enemies. Occupation: Jeweler

Voice: Slow speaker

Attributes [hide]

Quick Of Stars, Male Tabaxi Wizard 8
Medium (5'7") Tabaxi, Neutral Good (CR 8)
Armor Class 13
Hit Points 16 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 8 (-1)9 (-1) 12 (+1)18 (+4)
Skills Animal Handling +4, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 12000 sp. Jasper (30 gp). Chalcedony (30 gp). Smoky quartz (30 gp). Zircon (30 gp).


Social Check DCs

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