Modean Weary, Male Tiefling [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a simple green robe with black stripes complete with hood. His hair is short and brown. His face is covered beneath a completely black helmet.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Modean was raised in a hard working conservative environment. His parents enrolled him in a Warrior school at a young age so that he could practice his psionic talents. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Architect responsibilities is difficult.
Ideals: Gifted. Flaws: Depressed. Bonds: Family, Job. Occupation: Architect
Voice: Jamaican accent
Attributes [hide]
Medium (5'3") Tiefling, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 170 gp.
Nim Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is renowned for his bright tan suits and hats. He keeps his blonde hair in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He has a massive crush on the younger sibling of the Butcher who has hired him part-time. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Nim took refuge in the old dungeon and found the beat up mace and armor he uses now. He has recently gotten a pet goose that steals things from people.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Bonds: Has a crush, Slave, Nature, Criminal record. Occupation: Butcher
Voice: Hollow voice
Attributes [hide]
Medium (4'8") Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 8 (-1) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 120 gp. 1 Masterwork Common Melee.
Nalral Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a grey top hat and grey clothes. His hair is always cut to a buzz. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He has a massive crush on the younger sibling of the Fortune-teller who has hired him part-time. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He comes from a rich western family. From there he went from mercenary job to mercenary job. He now spends his time doing works of charity.
Motivation: Money/treasure; and a deep hatred of brigands
Ideals: Philantrophist. Bonds: Attractive, Has a crush, Rich, Adventurer, Enemies. Occupation: Fortune-teller
Voice: Spits words with contempt
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 17 (+3) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 350 gp.
Greethen Fharngnarthnost, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a husky man, who likes to wear darkened spectacles and heavy clothing, no matter the weather. His red crest is drawn into a tight pony tail with a card scrunchie. He has a dull look in his red eyes.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He pushes his goals aggressively. He is also a coward if confronted.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Assassin arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is unsatisfied with his job; and he feels that his past leaves him morally obligated to help
Flaws: Fearful, Mundane. Bonds: Criminal record, Rich, Job. Occupation: Assassin
Voice: Pirate accent
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 17)
Armor Class 14
Hit Points 90 (17d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 9 (-1) | 14 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Giant, Draconic
Attacks Melee +8 / 5d4+2, Ranged +10 / 5d4+4, Grapple +8
Possessions: 9000 gp. Large well-done wool tapestry (400 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). A large tome filled with over one hundred recipes written by a former royal chef. (80 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Finely wrought small gold bracelet (90 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (90 gp). Embroidered and bejeweled glove (2000 gp). Jeweled electrum ring (8000 gp).
Everard Emsworth, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears suspenders and grey workpants. His shirt is blue, and he wears a heavy grey leather apron most of the time. He wears his brown hair up. His blue eyes are slightly larger than normal.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He plays an instrument quite well.
History: Gifted from a young age, Everard studied abroad. He moved from fad to fad and when he turned 15 he discovered painting. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Athletic, Artistic, Gifted. Flaws: Depressed, Insane. Occupation: Cartwright
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 8 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 40 pp. Rock crystal (30 gp). 1 Masterwork Common Ranged Weapon.
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