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NPC Generator

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Advanced [show]


Oppah Maekkelferce, Female Gnome [Permalink]

Personal [hide]

Description: This slender woman stands about 3'3". She wears tan painted combat armor at almost all times. Her silver hair is still thick. Her hazel eyes peer out from beneath her wide-brimmed tan hat.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She was born the only child of a wealthy merchant. Through the years after Oppah was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Oppah's mother didn't care for her much, and the feeling was mutual. After a long history of fighting, Oppah and her spouse have recently divorced.

Motivation: Retire the richest woman in the east; and she's repulsed by the pc

Ideals: Fighting, Philantrophist, Entrepeneur. Flaws: Antagonistic. Occupation: Body Guard

Voice: Thin and wheezing

Attributes [hide]

Oppah Maekkelferce, Female Gnome Adept 4
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)11 (+0) 14 (+2)12 (+1)
Skills History +2, Religion +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 35000 sp.


Social Check DCs


Barendd Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears professional attire. He has styled his brown hair well, parting it to the left. His green eyes peer out from beneath his feathered grey hat.

Personality: Confrontational and typically high on some drug or another. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born in the north, but his parents moved at a very young age to the east. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He left for the north, certain he would find work there.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Optimist. Flaws: Addict. Bonds: Attractive, Immigrant, Religious. Occupation: Fortune-teller

Voice: Hollow voice

Attributes [hide]

Barendd Strakeln, Male Dwarf Adept 2
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)10 (+0) 14 (+2)15 (+2)
Skills Intimidation +4, Stealth +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Moon Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His orange fur is braided into rings. His otherwise smooth face is marked with small tiny scars.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He also hits on women, regardless of circumstances.

History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Moon took refuge in the ruined castle and found the beat up greatsword and armor he uses now. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants his loneliness to end; and he's attracted to the pc

Ideals: Fighting, Athletic, Disciplined. Bonds: Has a crush, Nature. Occupation: Mortician

Voice: Sighs a lot, exhausted

Attributes [hide]

Moon Of Spirit, Male Tabaxi Fighter 6
Medium (5'4") Tabaxi, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 43 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)14 (+2) 12 (+1)10 (+0)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common, Celestial, Sylvan
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 2000 sp. White pearl (150 gp). Red garnet (150 gp). Star ruby (1000 gp). Red spinel (150 gp).


Social Check DCs


Delebean Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who wears many layers of old clothing at all times. His hair, while still mostly red, has prominent grey streaks. His brown eyes have a joyful gleam in them most of the time.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He got into the Scribe business at a young age. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Expand his business.

Flaws: Ugly, Antagonistic, Fearful. Bonds: Poor, Enemies, Job. Occupation: Scribe

Voice: Italian accent

Attributes [hide]

Delebean Wildwander, Male Gnome Adept 14
Small (3'5") Gnome, Lawful Good (CR 14)
Armor Class 12
Hit Points 87 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)16 (+3) 16 (+3)17 (+3)
Skills Intimidation +8, Nature +8
Senses Passive Perception 13
Languages Common, Gnome, Gnoll, Sylvan, Undercommon
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16333210

Possessions: 6000 gp. Onyx (50 gp). Tiger eye turquoise (7 gp). Star rose quartz (50 gp). Blue quartz (7 gp). Silver pearl (150 gp). Sardonyx (50 gp). Brown-green garnet (150 gp). Black opal (900 gp). Violet garnet (1400 gp). Hematite (7 gp). Star rose quartz (50 gp). 1 Medium magic item.


Social Check DCs


Baz Staurheim, Male Half-Orc [Permalink]

Personal [hide]

Description: This eastern man wears baggy white pantaloons and a black scarf. His clothes are grease stained in places. His black hair is still thick. He wears an eyepatch.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is obsessed with finding treasure.

History: Baz was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. Through the years after Baz was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Baz's mother didn't care for him much, and the feeling was mutual. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk.

Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant, Adventurer. Occupation: Dilettante

Voice: Relaxed voice

Attributes [hide]

Baz Staurheim, Male Half-Orc Warlock 5
Medium (5'7") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)10 (+0) 7 (-2)11 (+0)
Skills Nature +3, Religion +3
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 200 gp. Chrysoberyl (80 gp). Violet garnet (700 gp). Aquamarine (700 gp). Sard (50 gp).


Social Check DCs

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