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Advanced [show]


Dreali Ostoroth, Male Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Elf, and stands approximately 5'2". He is wearing a perfectly clean shirt and pair of pants, and his gloved hand is found clutching a hand crossbow. His chestnut hair is cut short with large spiked bangs in the front. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Dreali lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Unemployed, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He used his abilities to trick people and travel the world for free.

Motivation: He uses money and sex appeal to get what he needs; and find a way to reverse the transformation of his brother

Ideals: Disciplined, Justice. Bonds: Attractive, Criminal record, Family, Rich. Occupation: Miner

Voice: Sore throat, cough

Attributes [hide]

Dreali Ostoroth, Male Elf Commoner 2
Medium (5'2") Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)15 (+2) 16 (+3)14 (+2)
Skills Intimidation +4, Stealth +3
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 160 gp. 1 Masterwork Common Melee.


Social Check DCs


Zook Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: He wears bulky tan painted plate armor. He is physically well-built. He keeps his red hair in a flapper bob. His eyes are blue and he is always smoking a pipe.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is used to getting what he wants. In part because he is a meticulous planner.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Commoner school at a young age so that he could practice his psionic talents. After a long history of fighting, Zook and his spouse have recently divorced.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Ideals: Passionate, Professionalism, Gifted. Flaws: Antagonistic. Bonds: Enemies. Occupation: Beggar

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Zook Raulnor, Male Gnome Commoner 4
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 11 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)18 (+4) 4 (-3)9 (-1)
Skills Acrobatics +2, Survival -1
Senses Passive Perception 7
Languages Common, Gnome, Draconic, Orc, Giant, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 80 pp. 1 Minor magic item.


Social Check DCs


Charles Dumph, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'5". He wears grey trousers with white and brown striped suspenders. He wears various colorful collared shirts. He wears a colorful flower in his brown hair. His gray eyes dart from person to person to random spaces in the air.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a bit of a xeno-phobe, disliking non-Humans.

History: Charles was born the youngest of three triplets. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To unite with his brother.

Flaws: Racist. Bonds: Attractive, Nature, Family, Adventurer. Occupation: Miller

Voice: Irish accent

Attributes [hide]

Charles Dumph, Male Human Commoner 1
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)16 (+3) 13 (+1)18 (+4)
Skills History +5, Performance +6
Senses Passive Perception 11
Languages Common, Infernal, Dwarven, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: Amethyst (140 gp). 1 Banded mail.


Social Check DCs


Spear Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he dresses well, wearing brown shirts, loose pants, and blazers most of the time. His fur is red and very short. His eyes are likewise hazel.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He enjoys reading and quiet.

History: Born in a small village he learned the ways of the warrior from his father. A gifted student he started as a Painter, but he got bored and became a Sailor. He ran away from his former home and has been making his living as a Sailor for the past few years.

Motivation: To share knowledge with the world; and sabotage a competitor

Ideals: Logical, Fighting. Bonds: Attractive, Job. Occupation: Sailor

Voice: Soft and mumbly

Attributes [hide]

Spear Mirror, Male Tabaxi Wizard 10
Medium (5'3") Tabaxi, Lawful Neutral (CR 10)
Armor Class 14
Hit Points 76 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 20 (+5)13 (+1) 16 (+3)11 (+0)
Skills Acrobatics +8, Religion +5
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134443

Possessions: 1900 gp. Malachite (10 gp).


Social Check DCs


Norman Staurheim, Male Human [Permalink]

Personal [hide]

Description: An older man who wears rags and sports a simple walking cane, he is not a threatening figure. His brown hair is heavily combed to the right. He wears crescent spectacles with a black brim.

Personality: Norman speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a Stylist, his father struggled to pay the bills. Norman liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has been a successful dealer in antiques buying low and selling high.

Motivation: His spouse's relatives view him with great suspicion; and nothing but the best is good enough for him

Ideals: Impeccable, Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Nature, Family. Occupation: Cartwright

Voice: Speaks like tongue is numb

Attributes [hide]

Norman Staurheim, Male Human Barbarian 9
Medium (6'2") Human, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 63 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)11 (+0) 14 (+2)16 (+3)
Skills Acrobatics +3, History +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +3

Possessions: 1700 gp. Golden yellow topaz (800 gp). Zircon (50 gp). Chrysoprase (50 gp). Amethyst (120 gp). Coral (120 gp). Onyx (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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