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NPC Generator

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Advanced [show]


Findex Grrrmmballhyst, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears an entirely green suit with white socks and a vest with buckled shoes. Her crest is red and very short. Her gold eyes have a joyful gleam in them most of the time.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She takes great joy in being the best Adventurer in town.

History: She got into the Adventurer business at a young age. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Findex grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Findex. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Expand her business; and to reunite with her old friends

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Criminal record, Adventurer. Occupation: Adventurer

Voice: Mousy voice

Attributes [hide]

Findex Grrrmmballhyst, Female Dragonborn Wizard 11
Medium (6'4") Dragonborn, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 21 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)15 (+2) 11 (+0)12 (+1)
Skills Medicine +4, Religion +6
Senses Passive Perception 10
Languages Common, Gnome, Sylvan
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444432

Possessions: Azurite (14 gp). Golden yellow topaz (200 gp). Chalcedony (70 gp). 1 Minor magic item.


Social Check DCs


Jezebeth Rage, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a green costume with the symbols of strength on her torso. She wears her dark red hair down. She is missing an eye and her face is severely sunburned. Her one remaining eye shines black.

Personality: She is irascible and easily irritated. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Born to a pair of adventurers, Jezebeth grew up listening to her father's many stories. A few years later when the east was not economically sound they moved to her current location. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: Retire the richest woman in the south; and a need for knowledge about a nearby landmark

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Scribe

Voice: Draws out vowels

Attributes [hide]

Jezebeth Rage, Female Tiefling Warlock 7
Medium (6'5") Tiefling, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 61 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)16 (+3) 14 (+2)13 (+1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 12
Languages Common, Undercommon, Auran, Celestial
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222200

Possessions: 6000 sp.


Social Check DCs


Rose Nimblefingers, Female Halfling [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She wears white trousers with tan and green striped suspenders. She wears various colorful collared shirts. Sporting a red mohawk this woman's hair draws a lot of attention. Her blue eyes lackadaisically let the world flow into them.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is used to getting what she wants. In part because she is a meticulous planner.

History: Rose was born the youngest of three triplets. Rose was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Rose decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has since lost track of the people in her past.

Motivation: A deep hatred of drow; and she is a bit of a kleptomaniac

Ideals: Optimist, Professionalism. Bonds: Family, Criminal record, Enemies. Occupation: Laborer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Rose Nimblefingers, Female Halfling Monk 12
Small (3'2") Halfling, Chaotic Evil (CR 12)
Armor Class 17
Hit Points 47 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)22 (+6) 8 (-1)12 (+1) 13 (+1)15 (+2)
Skills Deception +6, Stealth +10
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +3 / 3d10-1, Ranged +10 / 3d10+6, Grapple +6

Possessions: Golden yellow topaz (600 gp). Azurite (6 gp). Brown-green garnet (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahinar Hanali, Female Elf [Permalink]

Personal [hide]

Description: This tall, slender woman prefers to wear tan pants and tee shirts. She has slicked back auburn hair. Her half smiles and amber eyes are beguiling and draw you in.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She cannot resist a sob story and will often dote over anyone who has one.

History: She was born several months after her father was called into army service. She made a point of taking high paying jobs and getting most of it up front. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She's looking for her big break; and to reunite with her old friends

Ideals: Joker, Philantrophist. Bonds: Attractive, Military, Adventurer. Occupation: Unemployed

Voice: Breathy voice

Attributes [hide]

Ahinar Hanali, Female Elf Druid 3
Medium (4'8") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 15 (+2)10 (+0) 12 (+1)17 (+3)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 15000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Halander Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: This man wears tight fighting clothing, which leaves very little to the imagination. He has a penchant for wearing a ring with an oversized emerald on his right hand. His brown hair is singed and shortened. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To end his boredom; and money/treasure

Ideals: Fighting. Flaws: Ugly, Mundane, Fearful. Bonds: Rich. Occupation: Navigator

Voice: Eastern European accent

Attributes [hide]

Halander Fatrabbit, Male Halfling Cleric 1
Small (3'2") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 13 (+1)13 (+1) 13 (+1)11 (+0)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 130 gp.


Social Check DCs

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