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NPC Generator

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Advanced [show]


Daar Clethtinthiallor, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her gold crest has been sun bleached extensively. Her red eyes are slightly larger than normal.

Personality: She is happy with her job as a Unemployed. She turns her eye from what people do, preferring to live and let live. She also hits on women, regardless of circumstances.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In her 19th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has set out to sabotage the competition.

Motivation: She doesn't get along with people that don't share her tastes; and she's in love

Ideals: Impeccable. Flaws: Fearful. Bonds: Job, Has a crush, Rich. Occupation: Unemployed

Voice: Eastern European accent

Attributes [hide]

Daar Clethtinthiallor, Female Dragonborn Barbarian 5
Medium (6'4") Dragonborn, Lawful Good (CR 5)
Armor Class 10
Hit Points 43 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)16 (+3) 16 (+3)15 (+2)
Skills History +6, Medicine +6
Senses Passive Perception 13
Languages Common, Druidic, Gnome, Draconic
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 600 gp.


Social Check DCs


Geoffrey Barney, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is short and silver. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He can speak with the recently deceased. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born in the west, but his parents moved at a very young age to the north. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Gifted, Philantrophist. Flaws: Ugly. Bonds: Immigrant, Criminal record. Occupation: Doctor

Voice: Speaks with squeezed throat

Attributes [hide]

Geoffrey Barney, Male Human Expert 1
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 10 (+0)13 (+1) 15 (+2)10 (+0)
Skills Insight +4, Religion +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: Golden pearl (100 gp). 1 Banded mail.


Social Check DCs


Reynard Staurheim, Male Half-Elf [Permalink]

Personal [hide]

Description: This malnourished man wears loose pants and a collared shirt complete with sweater beneath his coat. He sports a long auburn beard, and similarly colored long hair. His eyes are gray and he is always smoking a pipe.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Reynard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to have a good time and be beloved; and he wants nothing more than to rejoin the army

Ideals: Optimist, Gifted. Bonds: Poor, Military, Nature. Occupation: Junk Dealer

Voice: Rolls R's

Attributes [hide]

Reynard Staurheim, Male Half-Elf Bard 4
Medium (5'7") Half-Elf, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)18 (+4) 11 (+0)12 (+1)
Skills Animal Handling +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Elven, Infernal, Dwarven, Abyssal, Celestial
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143200000

Possessions: 300 gp. A roughly beaten golden orb (30 gp).


Social Check DCs


Blossom Wiseacre, Female Halfling [Permalink]

Personal [hide]

Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has relatively light skin and is very physically imposing due to her abundance of muscles. She wears her chestnut hair up. She has a dull look in her hazel eyes.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Halfling in existence. She is lazy, self-centered, vain, and jealous.

History: She was born in a small desert village. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Blossom took refuge in the old dungeon and found the beat up sword and armor she uses now. She then took over the family business and is one of the better Locksmith for hire.

Motivation: Find a way to reverse the transformation of her brother; and balancing her hectic life and new locksmith responsibilities is difficult

Ideals: Justice. Flaws: Selfish. Bonds: Nature, Job, Family. Occupation: Locksmith

Voice: Spanish accent

Attributes [hide]

Blossom Wiseacre, Female Halfling Expert 3
Small (2'9") Halfling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)14 (+2) 7 (-2)15 (+2)
Skills Nature +4, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Halfling, Celestial, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Silver-plated steel longsword with jet jewel in hilt (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Half-Plate. 1 Breastplate.


Social Check DCs


Gimgen Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'0" when asserting himself. His auburn hair is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: When he was but 6 years old his parents immigrated from the east. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He left for the east, certain he would find work there.

Motivation: Further expansion of business; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Terse. Bonds: Immigrant, Military. Occupation: Engraver

Voice: growls and snarls, animalistic

Attributes [hide]

Gimgen Foamtankard, Male Dwarf Wizard 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 18 (+4)14 (+2) 15 (+2)9 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Aquan
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 1800 sp.


Social Check DCs

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