William Easton, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear flannel. His brown hair is greying along the sides and has receded to reveal a widow's peak. His half smiles and amber eyes are beguiling and draw you in.
Personality: Eccentric and domineering, William will drive conversation. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: William hails from a village terrorized by brigands. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Days after completing his studies, news broke out that his hometown was attacked by brigands. William was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: Tiefling compassion; and a deep hatred of brigands
Ideals: Extrovert. Flaws: Racist. Bonds: Attractive, Enemies, Criminal record. Occupation: Bather
Voice: Squeaky
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 9)
Armor Class 12
Hit Points 40 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 9 (-1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 120000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Silver comb with moonstones (700 gp). Brass mug with jade inlays (400 gp).
Trail Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His wide-brimmed hat is riddled with cuts and holes. His yellow eyes lackadaisically let the world flow into them.
Personality: He can speak with the recently deceased. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. After coming to the age of reason, Trail took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and to share knowledge with the world
Ideals: Gifted, Logical. Flaws: Ugly, Antagonistic. Occupation: Detective
Voice: Posh accent
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Good (CR 7)
Armor Class 13
Hit Points 28 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Giant
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +6
Possessions: 600 gp. Alexandrite (1400 gp). Deep blue spinel (1400 gp). Rhodochrosite (9 gp).
Eiravel Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair is lengthy and is close to two feet long. His amber eyes have a joyful gleam in them most of the time.
Personality: He can speak with the recently deceased. He also is a firm believer in the manly ideal.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He was granted arcane powers by his dying brother.
Motivation: To prove his worth to the world; and he is compelled to act according to his religious beliefs
Ideals: Fighting, Athletic, Gifted. Flaws: Impulsive. Bonds: Religious. Occupation: Carpenter
Voice: Uses sign language
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 3)
Armor Class 9
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 7 (-2) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: Just what you see.
Cumpen Maekkelferce, Female Gnome [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her auburn hair is singed and shortened. Her gray eyes dart from person to person to random spaces in the air.
Personality: She likes to make people angry or surprised. When she's not drinking or sleeping the drinks off, she's doing music.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. A gypsy cursed her at a young age, leading to her ugly appearance. After a long history of fighting, Cumpen and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and she is wracked by social anxiety
Ideals: Artistic. Flaws: Ugly, Antagonistic. Occupation: Carpenter
Voice: Mousy voice
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 9000 cp. Chalcedony (80 gp).
Halander Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: A middle-aged man, he typically wears a sleeveless long coat of deep red leather and dull tan iron scale mail, and is pretty ugly. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is used to getting what he wants. In part because he is a meticulous planner.
History: Halander lived on a farm with his mother, near the main road leading to a nearby town. In his 18th year, his parents were killed by a goblins raid, leaving Halander alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by goblins. Halander was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: He wants revenge against goblins; and marry his sister to traveling adventurers
Ideals: Professionalism. Flaws: Ugly, Insane. Bonds: Enemies, Family. Occupation: Knight
Voice: Scandinavian accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 6)
Armor Class 15
Hit Points 45 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 18 (+4) | 15 (+2) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 2d6-3, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 20 pp.
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Their contribution stands as a beacon of hope for all adventurers!
