Lidda Nimblefingers, Female Halfling [Permalink]
Personal [hide]
Description: A 3'1" southern woman, she wears a fancy white dress. Her white hair is slicked back into a classic pompadour. Her eyes are gray.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is an amazing painter.
History: A powerful slaver made her what she is. Brilliant and gifted she never wanted to apply herself. She used her abilities to trick people and travel the world for free.
Motivation: To be a Bather again; and she is unsatisfied with her job
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Mentor, Criminal record, Job. Occupation: Blacksmith
Voice: Gruff and masculine
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 14)
Armor Class 12
Hit Points 53 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Aquan
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1
Possessions: 1000 gp. Freshwater pearl (15 gp). Black star sapphire (900 gp). Clear bright green emerald (4000 gp). Jet (110 gp). Sard (60 gp). Smoky quartz (60 gp). Violet garnet (1500 gp). Coral (110 gp). Deep blue spinel (1500 gp). Black pearl (1500 gp). Tiger eye turquoise (15 gp). Azurite (15 gp). Onyx (60 gp). Blue quartz (15 gp). Alexandrite (1500 gp). Black star sapphire (900 gp). 1 Minor magic item. 1 Minor magic item.
Tordek Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His brown hair is smooth and relatively long. His eyes are a pleasant hazel.
Personality: He is a Assassin first and foremost. He believes firmly that knowledge should be universal. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He served in the navy to pay for his family's outstanding loans. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business; and sabotage a competitor
Ideals: Athletic, Joker. Flaws: PTSD. Bonds: Job, Military. Occupation: Assassin
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 12)
Armor Class 11
Hit Points 67 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnome, Aquan
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 3000 gp. Large well-done wool tapestry (300 gp).
Tawar Stanford, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears dull black sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed sai, just in case. Her red hair is still thick. She wears crescent spectacles with a black brim.
Personality: Stoic and calm, she prefers to meditate than take action. She believes the world needs to unite to get rid of dire rats once and for all.
History: Tawar was raised in a hard working conservative environment. Tawar was born on a far western mountains where she grew up under the tutelage of her father, an expert Banker. She has drifted from career to career and currently works as a Banker.
Motivation: She is terrified, and will act out of fear; and to be a miller again
Ideals: Disciplined. Flaws: Fearful. Bonds: Enemies, Job, Immigrant. Occupation: Banker
Voice: Breathy voice
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Good (CR 7)
Armor Class 12
Hit Points 16 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 7 (-2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Megren Wystongjiir, Female Dragonborn [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she prefers to wear flannel. Her crest is scarlet and curly. Her gold eyes are passionate and lively.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Ostracized due to the divine powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. She then took over the family business and is one of the better Shepherd for hire.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern
Ideals: Joker, Gifted, Fighting. Flaws: Impulsive. Bonds: Job. Occupation: Shepherd
Voice: Farmer accent
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 12)
Armor Class 14
Hit Points 65 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 10 (+0) | 8 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d10+2, Ranged +8 / 3d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 |
Possessions: 400 pp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Silver comb with moonstones (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Duergath Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears tight fighting clothing, which leaves very little to the imagination. His hair is cut close to his head. His violet eyes dart from person to person to random spaces in the air.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He always tries to repair and not replace. It was this mentality that drove him into the Miller business.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Miller arts, while his father instructed him in etiquette, music and courtly manner. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic, Impeccable, Persistence. Bonds: Rich. Occupation: Miller
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 12 (+1) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: Just what you see.
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