Merihim Rise, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who wears a fine chain shirt which he covers with black colored cloaks and clothing. His black hair is thinning but still full. His half smiles and black eyes are beguiling and draw you in.
Personality: He acts crazy and hedonistic. He uses divination through singing.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.
Motivation: Meet up once more with his childhood friend.
Ideals: Gifted. Flaws: Hedonist. Bonds: Attractive, Mentor. Occupation: Gardener
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Good (CR 7)
Armor Class 10
Hit Points 47 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 17 (+3) | 7 (-2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
Koth Cornish, Male Half-Orc [Permalink]
Personal [hide]
Description: This man dresses in collared shirts and wears a proper scarf over his head. He has a penchant for wearing a ring with an oversized emerald on his right hand. His hair is brown and very short. His blue eyes dart from person to person to random spaces in the air.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Koth was left his father's suit of armor and trained in its use and care. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Koth never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: He is compelled to act according to his religious beliefs; and he wants nothing more than to rejoin the army
Flaws: Depressed. Bonds: Rich, Religious, Military, In love. Occupation: Unemployed
Voice: Dutch accent
Attributes [hide]
Medium (5'8") Half-Orc, Neutral Good (CR 13)
Armor Class 13
Hit Points 63 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 15 (+2) | 9 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: Golden yellow topaz (400 gp). Pink pearl (70 gp). Violet garnet (400 gp). Red spinel (70 gp). Aquamarine (400 gp). Jade (70 gp). 1 Minor magic item. 1 Minor magic item.
Emeny Larson, Female Half-Elf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She is renowned for her bright violet dresses and hats. She has done her best to style her auburn hair to look like a famous performer. Her eyes are gray and beady.
Personality: She has a massive crush on the younger sibling of the Spice Merchant who has hired her part-time. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She served in the navy to pay for her family's outstanding loans. Emeny was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Emeny decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Wants a kiss.
Flaws: Ugly. Bonds: Has a crush, Criminal record, Military, Adventurer. Occupation: Spice Merchant
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'8") Half-Elf, Lawful Evil (CR 9)
Armor Class 12
Hit Points 46 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Aquan, Terran
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 |
Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item.
Frouse Welber, Male Gnome [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His black hair is styled in orderly dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He is extraordinarily eccentric. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gifted student he started as a Shipwright, but he got bored and became a Seamstress. He has dedicated himself to building a better village for his children.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Job, Adventurer, Enemies. Occupation: Seamstress
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 16 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 11 (+0) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 8000 sp. 1 Masterwork Common Ranged Weapon.
Baradad Fharngnarthnost, Male Dragonborn [Permalink]
Personal [hide]
Description: An older man who is dressed in an above average manner, he is not a threatening figure. He wears a broad hat to cover his moderate length green crest. His half smiles and red eyes are beguiling and draw you in.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He went to a religious school and was inspired by the priests there in charitable deeds. Due to his spouse's obsession with being a Brewer they were divorced and he won custody of their son. He worked as a Baker, and he later adopted a second son.
Motivation: Regain custody of his son; and wants to raise his children well
Ideals: Artistic. Flaws: Mundane. Bonds: Attractive, Religious, Family. Occupation: Baker
Voice: Slow speaker
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 140 gp.
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