Quespa Linxakasendalor, Female Dragonborn [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a green tunic with brown highlights, and long violet pants that bunch up around her shoes. Her crest, while still mostly brass, has prominent grey streaks. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Quespa enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Born in the north to a Animal Trainer, Quespa learned a great deal about her mother's area of expertise. She was an apprentice working in her mother's forge. She ran away from her former home and has been making her living as a Animal Trainer for the past few years.
Motivation: Wants to work out more often; and to get a good night's sleep
Ideals: Athletic. Flaws: Ugly, Insomniac, Hedonist. Bonds: Poor, Job. Occupation: Animal Trainer
Voice: Uses sign language
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Evil (CR 14)
Armor Class 9
Hit Points 90 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 14 (+2) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 17
Languages Common
Attacks Melee +7 / 4d6+2, Ranged +4 / 4d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 4 | 4 | 3 |
Possessions: 2000 gp.
Burana Pyraxtallinost, Female Dragonborn [Permalink]
Personal [hide]
Description: 6'7" and muscular, this southern woman prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her crest is black and curly. She is missing an eye and her face is severely sunburned. Her one remaining eye shines red.
Personality: Calm and collected, she is a well trained Architect. She believes the world needs to unite to get rid of orcs once and for all.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her parents were killed by orcs in a raid when she was still a young child. The orcs captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Athletic. Flaws: Ugly. Bonds: Rich, Job, Enemies, Religious. Occupation: Architect
Voice: Gruff and masculine
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 2000 sp. Deep green spinel (130 gp). Black opal (900 gp).
Morgran Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a grey costume with the symbols of death on his torso. He is physically well-built. He wears a small hat to hide his balding. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: Aggressive, abrasive, and angry, Morgran embodies much of what other species detest in the Dwarves. He does not trust anyone and sleeps with one eye open.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. After a long history of fighting, Morgran and his spouse have recently divorced.
Motivation: Wants a kiss; and to settle down with his crush
Ideals: Entrepeneur. Flaws: Antagonistic, Insomniac, Mundane. Bonds: Has a crush. Occupation: Shoemaker
Voice: Raspy
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 16 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 19 (+4) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 110 gp. Alexandrite (300 gp). Peridot (60 gp).
Gilthur Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many white ritualistic tattoos. He wears a grey costume with the symbols of luck on his torso. With a patchy auburn beard and wild auburn hair. His eyes are blue.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Gilthur was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Marshal hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He desires power and/or immortality; and obtaining odd cultural tabaxi artifacts is his passion
Ideals: Passionate, Optimist. Bonds: In love, Poor, Adventurer. Occupation: Marshal
Voice: Slow speaker
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 1 Masterwork Common Melee.
Bardryn Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she dresses in brown turtlenecks beneath a white coat with violet slacks. Her silver hair is smooth and relatively long. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.
Personality: She has always had a great fascination with Halfling culture. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: Born to a poor family in the city she treasured whatever gifts she got. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: Seeks redemption; and she wants to meet her childhood hero
Flaws: Ugly, Racist. Bonds: Criminal record, Poor, Adventurer. Occupation: Mayor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 38 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 19 (+4) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. 1 Minor magic item.
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