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Advanced [show]


Vrondiss Kerrhylon, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears green trousers with grey and green striped suspenders. He wears various colorful collared shirts, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. His brass crest is braided into rings. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: He has a massive crush on the younger sibling of the Spice Merchant who has hired him part-time. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He served in the navy to pay for his family's outstanding loans. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants his loneliness to end; and he is currently in port desperately looking for someone to get him out

Ideals: Optimist. Bonds: Has a crush, Military, Nature, Slave. Occupation: Spice Merchant

Voice: Smooth and feminine

Attributes [hide]

Vrondiss Kerrhylon, Male Dragonborn Adept 5
Medium (6'3") Dragonborn, True Neutral (CR 5)
Armor Class 13
Hit Points 40 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 19 (+4)12 (+1) 13 (+1)16 (+3)
Skills Acrobatics +6, Performance +6
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Elizabeth Woods, Female Human [Permalink]

Personal [hide]

Description: She wears a grey tunic with tan highlights, and long blue pants that bunch up around her shoes. She carries with her a set of rapiers on her belt, each one with a aquamarine on the hilt. Her auburn hair, when down, is lengthy. Her eyes are amber and she is always smoking a pipe.

Personality: Her tongue was cut out and she uses sign language. Elizabeth is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: She was born blind and as such lacked many opportunities for work. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. During her travels, Elizabeth and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Elizabeth discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Elizabeth fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: She is currently in port desperately looking for someone to get her out; and she desires power and/or immortality

Ideals: Fighting. Flaws: Disease, Antagonistic. Bonds: Family, Adventurer, Slave. Occupation: Body Guard

Voice: Russian accent

Attributes [hide]

Elizabeth Woods, Female Human Sorcerer 1
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)13 (+1) 14 (+2)12 (+1)
Skills Medicine +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 500 sp.


Social Check DCs


Whurbin Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is bristling with hidden weapons, mostly longbows and monstrous two handed axes. His head has been shaved. His eyes are a pleasant violet.

Personality: Whurbin is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born to a pair of adventurers, Whurbin grew up listening to his mother's many stories. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Merchant kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Extrovert. Flaws: Ugly, Impulsive. Bonds: Adventurer, Criminal record. Occupation: Merchant

Voice: Slow speaker

Attributes [hide]

Whurbin Goldfinder, Male Dwarf Aristocrat 9
Medium (4'3") Dwarf, Neutral Evil (CR 9)
Armor Class 14
Hit Points 29 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 10 (+0)14 (+2) 12 (+1)13 (+1)
Skills Deception +4, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Terran
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4

Possessions: 1100 gp. Gold music box (4000 gp). Large well-done wool tapestry (100 gp). Large well-done wool tapestry (100 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp). 1 Minor magic item.


Social Check DCs


Beloril Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: This northern man wears a brown tunic with green highlights, and long brown pants that bunch up around his shoes. His clothes are grease stained in places. His tied-back hair is chestnut. His eyes are blue.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is an amazing painter.

History: Born in the north to a Knight, Beloril learned a great deal about his mother's area of expertise. Through the years after Beloril was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Beloril's mother didn't care for him much, and the feeling was mutual. He inherited the family business which he has now maintained for 4 years.

Motivation: To be a Blacksmith again.

Ideals: Gifted. Flaws: Mundane, Antagonistic. Bonds: Poor, Immigrant, Job. Occupation: Knight

Voice: Sensual and smooth

Attributes [hide]

Beloril Daraln, Male Dwarf Fighter 2
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)7 (-2) 16 (+3)11 (+0)
Skills Persuasion +2, Religion +0
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1400 sp.


Social Check DCs


Chenna Tealeaf, Female Halfling [Permalink]

Personal [hide]

Description: This western woman is abnormally tall. She wears a red tunic with tan highlights, and long white pants that bunch up around her shoes. Her whole body is exceptionally muscular. Her hair is cut close to her head. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She can't help but pocket interesting objects she comes across

History: A powerful necromancer made her what she is. When Chenna reached her early adolescence her Halfling father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She's since become an addict/alcoholic.

Motivation: She feels that her past leaves her morally obligated to help; and she wants nothing more than to rejoin the army

Flaws: Addict, Shy. Bonds: Immigrant, Criminal record, Mentor, Military. Occupation: Gardener

Voice: Soft and mumbly

Attributes [hide]

Chenna Tealeaf, Female Halfling Warlock 5
Small (2'11") Halfling, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 47 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)11 (+0) 15 (+2)6 (-2)
Skills Acrobatics +4, Animal Handling +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: Just what you see.


Social Check DCs

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