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NPC Generator

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Advanced [show]


Igden Pilwicken, Male Gnome [Permalink]

Personal [hide]

Description: This tall, slender man wears a simple burlap shirt and baggy pants. He conceals his scimitar with his veritable burlap sack of a shirt. His blonde hair is long and unkept. His thin eyebrows rest above his beady amber eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: A powerful wizard made him what he is. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the south; and he wants nothing more than to rejoin the army

Ideals: Disciplined, Entrepeneur. Flaws: Ugly. Bonds: Mentor, Military. Occupation: Fletcher

Voice: Squeaky

Attributes [hide]

Igden Pilwicken, Male Gnome Warlock 4
Small (3'8") Gnome, Lawful Evil (CR 4)
Armor Class 15
Hit Points 21 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 12 (+1)13 (+1) 17 (+3)9 (-1)
Skills Nature +3, Persuasion +1
Senses Passive Perception 13
Languages Common, Gnome, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 600 gp.


Social Check DCs


Hugh Graeme, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses in brown turtlenecks beneath a tan coat with yellow slacks. He has done his best to style his chestnut hair to look like a famous performer. He wears crescent spectacles with a black brim.

Personality: He is witty, but his monotone delivery comes off as unnerving He is obsessed with finding treasure.

History: Born in the south to a Layabout, Hugh learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Layabout work with an outfit from a few towns over. Layabout work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 8 years.

Motivation: Balancing his hectic life and new Layabout responsibilities is difficult; and he is not mentally stable, and does not behave rationally

Ideals: Joker. Flaws: Insane. Bonds: Adventurer, Job. Occupation: Layabout

Voice: Speaks like tongue is numb

Attributes [hide]

Hugh Graeme, Male Human Wizard 7
Medium (5'5") Human, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 27 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)16 (+3) 7 (-2)16 (+3)
Skills Intimidation +6, Medicine +1
Senses Passive Perception 8
Languages Common, Abyssal, Draconic, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144432100

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Medrash Ghaallixirn, Male Dragonborn [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he tends to wear a black poncho over his likewise colored trousers and shirt. He keeps his gold crest in a pixie cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.

Personality: He is a Banker first and foremost. He believes firmly that knowledge should be universal. He is lazy, self-centered, vain, and jealous.

History: He was born several months after his father was called into army service. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He became a Banker soon after.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Entrepeneur. Flaws: Ugly, Selfish. Bonds: Job, Military. Occupation: Banker

Voice: Whispers

Attributes [hide]

Medrash Ghaallixirn, Male Dragonborn Druid 3
Medium (6'3") Dragonborn, True Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)14 (+2) 16 (+3)15 (+2)
Skills Athletics +4, Intimidation +4
Senses Passive Perception 13
Languages Common, Druidic, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 30 pp.


Social Check DCs


Nordak Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who wears professional attire, he is not a threatening figure. He has a small bristly mustache and wavy golden hair. His hazel eyes dart from person to person.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Animals are drawn to him, and he is able to talk to them.

History: Nordak lived on a farm with his mother, near the main road leading to a nearby town. His homeland was ravaged by war and he spent much of his life rebuilding it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and doesn't want to be a adventurer and was forced into it by his family

Ideals: Gifted. Flaws: PTSD. Bonds: Attractive, Adventurer, Family. Occupation: Adventurer

Voice: Speaks like tongue is numb

Attributes [hide]

Nordak Trueanvil, Male Dwarf Expert 1
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 14 (+2)14 (+2) 13 (+1)12 (+1)
Skills Perception +3, Stealth +1
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Orc
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: 2000 cp. 1 Banded mail.


Social Check DCs


Jezean Shestendeliath, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman stands a little under 6'3" and is a bit bulky. She is very muscular particularly in the legs. She wears a fancy green dress. Her crest, while still mostly bronze, has prominent grey streaks. Her gold eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She can speak with the recently deceased. She would rather hide behind her crafts than deal with other people.

History: Jezean was born the youngest of three triplets. After coming to the age of reason, Jezean took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She's since become an addict/alcoholic.

Motivation: Find a way to reverse the transformation of her brother; and to reunite with her absent father

Ideals: Gifted, Artistic. Flaws: Addict, Shy. Bonds: Attractive, Family. Occupation: Detective

Voice: Puts emphasis on the wrong words

Attributes [hide]

Jezean Shestendeliath, Female Dragonborn Wizard 17
Medium (6'3") Dragonborn, Neutral Good (CR 17)
Armor Class 11
Hit Points 57 (17d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)18 (+4) 11 (+0)11 (+0)
Skills Acrobatics +7, History +10
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Terran, Elven
Attacks Melee +9 / 5d4+3, Ranged +7 / 5d4+1, Grapple +10
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day18444444432

Possessions: 2000 pp. Bloodstone (40 gp). Bloodstone (40 gp). Red-brown spinel (120 gp). Zircon (40 gp). Malachite (11 gp). Black pearl (1400 gp). Lapis lazuli (11 gp). Red spinel (120 gp). Golden yellow topaz (1400 gp). Amethyst (120 gp). Golden yellow topaz (1400 gp). Tourmaline (120 gp). Pink pearl (120 gp). Silver pearl (120 gp).


Social Check DCs

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