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NPC Generator

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Advanced [show]


Adrie L'Fondant, Female Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her chestnut hair is singed and shortened. She wears a mask on her face.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is a font of random trivia from the lore and stories she has discovered

History: Adrie was born the youngest of three triplets. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. By chance she met her sister recently and the two have been together since.

Motivation: Doesn't want to be a Miller and was forced into it by her family.

Ideals: Logical. Flaws: Ugly, Terse. Bonds: Poor, Family. Occupation: Miller

Voice: Italian accent

Attributes [hide]

Adrie L'Fondant, Female Half-Elf Fighter 5
Medium (5'1") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)14 (+2) 12 (+1)13 (+1)
Skills Deception +4, Insight +4
Senses Passive Perception 11
Languages Common, Elven, Celestial, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Kildrak Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He wears an entirely brown suit with blue socks and a vest with buckled shoes. He carries with him a set of maces, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His moppish golden hair is in a traditional bowl cut. His brown eyes dart from person to person to random spaces in the air.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He is the product a well kept family trust fund and as such has never really known need. As a young adult he joined a group advocating for an improvement in Dwarven conditions. He now mingles about in high society.

Motivation: Gnomish compassion; and a strong sense of loyalty to gnomish people

Ideals: Fighting, Justice, Optimist. Flaws: Racist. Bonds: Rich. Occupation: Map Maker

Voice: Soft and mumbly

Attributes [hide]

Kildrak Rumnaheim, Male Dwarf Warrior 12
Medium (3'11") Dwarf, Neutral Evil (CR 12)
Armor Class 13
Hit Points 86 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)16 (+3) 9 (-1)13 (+1)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 9
Languages Common, Dwarven, Terran, Celestial, Gnome
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3

Possessions: Moonstone (40 gp). 1 Minor magic item.


Social Check DCs


Therlin Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: She wears dull brown sweaters, loose pastel pants, and alligator leather shoes. Beneath her sweater she keeps a concealed axe, just in case. She has a slight overbite and is overall scrawny. With wild red hair. She has a tattooed face.

Personality: She speaks before she thinks and is too direct. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the east to a Guard, Therlin learned a great deal about her father's area of expertise. Her childhood dream was to be a Performer, but she was a colossal failure. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: A need for knowledge about a nearby landmark; and she has passion for adventuring and risk

Ideals: Extrovert. Flaws: Impulsive. Bonds: Job, In love, Adventurer. Occupation: Guard

Voice: Gruff and masculine

Attributes [hide]

Therlin Dankil, Female Dwarf Adept 1
Medium (3'9") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)10 (+0) 6 (-2)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 600 sp. Obsidian (6 gp).


Social Check DCs


Aym Heal, Female Tiefling [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears a green small hat and green clothes. Her blue hair is drawn into a tight pony tail with a rose scrunchie. She has a dull look in her gold eyes.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and her religion dominates her actions

Ideals: Athletic, Joker, Gifted, Fighting. Flaws: Antagonistic. Bonds: Religious. Occupation: Fortune-teller

Voice: Whispers

Attributes [hide]

Aym Heal, Female Tiefling Expert 9
Medium (5'9") Tiefling, Chaotic Good (CR 9)
Armor Class 14
Hit Points 27 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 8 (-1)15 (+2) 13 (+1)13 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +5 / 3d4+2, Ranged +7 / 3d4+4, Grapple +4

Possessions: 230 pp. Golden yellow topaz (1000 gp). Alexandrite (1000 gp). Azurite (11 gp). Rock crystal (40 gp). Azurite (11 gp). Jasper (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lûgnak Oakley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a black Stetson hat and black clothes. His black hair, when down, is lengthy. He has violet eyes and a black hat with a red feather.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He believes the world needs to unite to get rid of giants once and for all.

History: Lûgnak lived on a farm with his father, near the main road leading to a nearby town. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has dedicated himself to building a better trade route.

Motivation: He has a rivalry with the Church that dominates his actions; and he has passion for adventuring and risk

Ideals: Athletic, Impeccable. Bonds: Enemies, Family, Adventurer, Religious. Occupation: Scribe

Voice: American accent

Attributes [hide]

Lûgnak Oakley, Male Half-Orc Warlock 3
Medium (5'11") Half-Orc, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 14 (+2)10 (+0) 8 (-1)11 (+0)
Skills Medicine +1, Religion +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 90 pp.


Social Check DCs

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