Armara Blur, Female Tiefling [Permalink]
Personal [hide]
Description: She usually wears her green robe and has her scythe always slung over her shoulder. She carries with her a set of scythes, each one with a jet on the hilt. She only wears one on her belt and the other on her back. Her hair, while still mostly purple, has prominent grey streaks. Her silver unseeing eyes seem to look past you.
Personality: She is witty, but her monotone delivery comes off as unnerving She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Armara has worked very hard to control her curse. She bought a scythe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To clean up the streets; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Joker. Flaws: Disease. Bonds: Nature, Poor. Occupation: Architect
Voice: Strong lisp
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 8 (-1) | 16 (+3) | 8 (-1) | 20 (+5) |
Senses Passive Perception 9
Languages Common, Orc, Goblin, Giant
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: Just what you see.
Unvera Sympony, Female Gnome [Permalink]
Personal [hide]
Description: She is typically in her Baker uniform. She carries a battered axe and tarnished sai as well. Her white hair, when down, is lengthy. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is obsessed with a lost civilization.
History: Born to a pair of adventurers, Unvera grew up listening to her father's many stories. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Balancing her hectic life and new Baker responsibilities is difficult; and she's looking for her big break
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer. Occupation: Baker
Voice: French accent
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 14 (+2) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Gnome, Infernal, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 40 gp.
Veloptima Daergel, Female Gnome [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she is wearing a long, blue cloak. Her black hair is slicked back into a classic pompadour. She has a dull look in her amber eyes.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is able to make almost anything out of random pieces of junk.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In her 10th year, her parents were killed by a giants raid, leaving Veloptima alone in the world. After a stint in an orphanage, she was adopted. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has a crush on the local Body Guard; and several ex partners dislike her way of doing things and want revenge
Ideals: Fighting, Gifted. Bonds: Rich, Enemies, Has a crush. Occupation: Banker
Voice: Breathy voice
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Elven, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
Tyna Underbough, Female Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman sports red clothing, slightly heavier than average wear. Her hair is always cut to a buzz. Her green eyes lackadaisically let the world flow into them.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She served in the navy to pay for her family's outstanding loans. Her father was a soldier and died while she was still young. Tyna was left her father's suit of armor and trained in its use and care. She got away from her former life and has fallen to alcoholism.
Motivation: She has money and likes to spend it; and she wants nothing more than to rejoin the army
Ideals: Opinionated. Flaws: Selfish, Addict. Bonds: Military, Rich. Occupation: Ruler
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 8 (-1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 19000 cp.
Trym Cooper, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a husky man, who has the majority of his body covered in plate. He keeps his white hair in a pixie cut. He wears a mask on his face.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. The war was a terrible time for him, and Trym does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Trym lived on a farm with his mother, near the main road leading to a nearby town. His parents enrolled him in a Expert school at a young age so that he could practice his druidic talents. Due to his spouse's obsession with being a Sculptor they were divorced and he won custody of their daughter. He worked as a Cartwright, and he later adopted a second daughter.
Motivation: His relatives are trying to arrange a marriage; and marry his brother to traveling adventurers
Ideals: Gifted. Flaws: Depressed. Bonds: Military, Family. Occupation: Cartwright
Voice: Nasally tone
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 11 (+0) | 11 (+0) | 5 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
Possessions: 200 gp. Sard (50 gp). Tourmaline (120 gp). Amethyst (120 gp). 1 Climber’s kit.
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Their contribution stands as a beacon of hope for all adventurers!