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Synthrin Imbixtellrhyst, Female Dragonborn [Permalink]

Personal [hide]

Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She carries a battered hammer and tarnished trident as well. She wears a colorful flower in her black crest. Her red eyes dart from person to person.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She is the product a well kept family trust fund and as such has never really known need. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Detective work with an outfit from a few towns over. Detective work suited her well, and with each successful project, she earned more gold and more respect from her peers. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To be a Performer again; and further expansion of business

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Rich, Attractive, Job. Occupation: Detective

Voice: Ums and uhs a lot

Attributes [hide]

Synthrin Imbixtellrhyst, Female Dragonborn Aristocrat 2
Medium (6'3") Dragonborn, Lawful Good (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)15 (+2) 16 (+3)15 (+2)
Skills Perception +5, Stealth +3
Senses Passive Perception 13
Languages Common, Dwarven, Auran
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 500 sp.


Social Check DCs


Armara Amuse, Female Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft blue waves gently in the breeze. Her hair is dark red and curly. Her eyes are white and she is always smoking a pipe.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is lazy and tries to find solutions quickly.

History: She was born a particularly ugly child, much to the horror of her parents. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to unite with her brother

Ideals: Fighting. Flaws: Ugly, Lazy. Bonds: Rich, Family. Occupation: Adventurer

Voice: Relaxed voice

Attributes [hide]

Armara Amuse, Female Tiefling Barbarian 14
Medium (4'10") Tiefling, Lawful Good (CR 14)
Armor Class 12
Hit Points 98 (14d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)11 (+0) 14 (+2)14 (+2)
Skills Arcana +5
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2

Possessions: 6000 gp. Citrine (30 gp). Eye agate (15 gp). Sardonyx (30 gp). Aquamarine (500 gp). Star rose quartz (30 gp). Sard (30 gp). Chrysoberyl (110 gp). Banded agate (15 gp). 1 Medium magic item.


Social Check DCs


Nuraval Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears suspenders and grey workpants. His shirt is brown, and he wears a heavy grey leather apron most of the time. His hair is long and silver with streaks of chestnut, and is pulled back with small grey clips. His beard is chestnut, braided, and well cared for. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is witty, but his monotone delivery comes off as unnerving He never wears the same outfit twice, unless he absolutely has to.

History: Nuraval was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better village for his children.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Joker, Artistic. Bonds: Attractive, Poor, Adventurer. Occupation: Bricklayer

Voice: Draws out vowels

Attributes [hide]

Nuraval Holderhek, Male Dwarf Wizard 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 16 (+3)13 (+1) 13 (+1)12 (+1)
Skills Investigation +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Laucian Yaeldrin, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing the road beaten gear of a warrior. He has shaved his head bald. His eyes are green and catlike.

Personality: Laucian is depressed about a lot of things. He tends to be a nihilist. As long as the job gets done he does not care how it got done.

History: Laucian was born in the west. At a young age he loved to build and create. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he loathes his own lifestyle

Ideals: Fighting, Professionalism, Persistence. Flaws: Depressed. Bonds: Immigrant, Religious. Occupation: Baker

Voice: Tuts and clicks tongue

Attributes [hide]

Laucian Yaeldrin, Male Half-Elf Wizard 2
Medium (5'8") Half-Elf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)15 (+2) 10 (+0)14 (+2)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 10
Languages Common, Elven, Gnome, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 130 gp.


Social Check DCs


Cockaby Nackle, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears dark leathers with embroidery. He sports a long auburn beard, and similarly colored long hair. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Cockaby was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Cockaby's father didn't care for him much, and the feeling was mutual. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and wishes to resurrect an old love

Flaws: Ugly, Antagonistic, Disease. Bonds: In love, Adventurer. Occupation: Barkeep

Voice: Posh accent

Attributes [hide]

Cockaby Nackle, Male Gnome Monk 2
Small (3'8") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)8 (-1) 9 (-1)10 (+0)
Skills Religion +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 8000 cp.


Social Check DCs

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