Quarethon Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: He sports green clothing, slightly heavier than average wear. He has no crest. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He also has developed a complete distrust of the Healer profession.
History: He was born in a small plains village. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He struck the Herbalist job and began his own company from there.
Motivation: Find a way to reverse the transformation of his sister; and to unite with his sister
Flaws: Ugly, Fearful. Bonds: Job, Nature, Family. Occupation: Herbalist
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 16)
Armor Class 10
Hit Points 39 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 6 (-2) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Orc
Attacks Melee +6 / 4d10+1, Ranged +5 / 4d10+0, Grapple +1
Possessions: 1000 gp. Solid gold idol (1100 gp). Embroidered silk and velvet mantle with numerous moonstones (1300 gp). A silver and pearl hairclip (10 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Gold music box (3000 gp). Large well-done wool tapestry (400 gp).
Hubert Fawcett, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears a brown broad hat and brown clothes. His whole body is exceptionally muscular. He sports a flattop hair cut. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He receives visions of the future at random moments
History: He grew up in a lower middle class home, but living comfortably wasn't enough. After coming to the age of reason, Hubert took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He got away from his former life and has fallen to alcoholism.
Motivation: Wants a kiss; and he's in love
Ideals: Gifted. Flaws: Mundane, Addict. Bonds: Immigrant, Attractive, Has a crush. Occupation: Servant
Voice: Speaks in third person
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 2)
Armor Class 7
Hit Points 1 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 5 (-3) | 7 (-2) | 15 (+2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Abyssal, Orc
Attacks Melee +5 / 1d6+3, Ranged -1 / 1d6-3, Grapple +3
Possessions: 1 Half-Plate.
Fallthra Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears tattered old clothes. She sports silver long hair. She wears a mask on her face.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She always tries to repair and not replace. It was this mentality that drove her into the Mercenary business.
History: Fallthra lived on a farm with her mother, near the main road leading to a nearby town. Through the years after Fallthra was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Fallthra's mother didn't care for her much, and the feeling was mutual. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Doesn't want to be a Mercenary and was forced into it by her family; and marry her brother to traveling adventurers
Ideals: Fighting, Persistence. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Mercenary
Voice: Pronounces O like U
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 16 (+3) | 6 (-2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 340 gp.
Adrie Siannodel, Female Elf [Permalink]
Personal [hide]
Description: This light-skinned female likes to wear blue tank tops with black skirt. She is tall, broad shouldered and powerfully built. She has no hair. Her amber eyes are passionate and lively.
Personality: Stoic and calm, she prefers to meditate than take action. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She was raised in a island tribe. Her homeland was ravaged by war and she spent much of her life rebuilding it. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Her name or reputation has been wronged in the past by drow, and she desires to right it.
Ideals: Disciplined. Flaws: Ugly, PTSD. Bonds: Enemies, Nature. Occupation: Mason
Voice: Squeaky
Attributes [hide]
Medium (5'4") Elf, Chaotic Neutral (CR 13)
Armor Class 13
Hit Points 44 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 5 (-3) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +3 / 4d4-1, Ranged +7 / 4d4+3, Grapple +3
Possessions: 3000 gp. Coral (140 gp). Tiger eye turquoise (9 gp). Sard (80 gp). Hematite (9 gp). Blue quartz (9 gp). Aquamarine (1200 gp). Freshwater pearl (9 gp). Banded agate (9 gp). Carnelian (80 gp). Alexandrite (1200 gp). Rose (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mardnab Welber, Female Gnome [Permalink]
Personal [hide]
Description: This tall, slender woman wears dull tan sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed hand crossbow, just in case. She keeps her golden hair in a flapper bob. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is extraordinarily eccentric. She is obsessed with her god.
History: Raised by wardens she was only a novice when drow swooped upon their monastery and killed most of the order. Mardnab was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Mardnab decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: She wants revenge against drow; and she is compelled to act according to her religious beliefs
Flaws: Insane. Bonds: Attractive, Religious, Enemies, Criminal record. Occupation: Shipwright
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 35 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 17 (+3) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 17000 sp.
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