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NPC Generator

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Advanced [show]


Diggory Tinley, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His whole body is exceptionally muscular. His hair is short and blonde. He has a dull look in his green eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He feeds upon the attention of others.

History: Diggory was born in the west. At a young age he loved to build and create. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To protect his home; and money/treasure

Ideals: Persistence. Bonds: Rich, Immigrant, Guardian, Attractive. Occupation: Barkeep

Voice: Dark and ominous

Attributes [hide]

Diggory Tinley, Male Human Aristocrat 1
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)15 (+2) 12 (+1)17 (+3)
Skills Deception +5
Senses Passive Perception 11
Languages Common, Ignan, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 60 gp. 1 Holy water.


Social Check DCs


Eldeth Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears dull brown sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed longsword, just in case. Her hair is chestnut and very short. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is very quiet and rarely speaks above a whisper. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: When she was but 3 years old her parents immigrated from the east. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Eldeth grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Eldeth. She used her abilities to trick people and travel the world for free.

Motivation: A rival would like her out of the picture.

Ideals: Joker. Flaws: Shy. Bonds: Immigrant, Criminal record. Occupation: Slave Trader

Voice: Smoker's lung

Attributes [hide]

Eldeth Bloodkith, Female Dwarf Aristocrat 8
Medium (4'0") Dwarf, True Neutral (CR 8)
Armor Class 13
Hit Points 71 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)15 (+2) 16 (+3)7 (-2)
Skills History +5, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Dwarven, Elven, Giant
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 400 gp. Lapis lazuli (9 gp). Smoky quartz (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Flask Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: 6'5" and lanky with angular features, she is an attractive figure. She wears silk and lounges about seductively. She wears her gray fur down. Her copper unseeing eyes seem to look past you.

Personality: Flask is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Flask is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: Flask was born with her father's beautiful face. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Flask fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: An old rival family wants her found.

Ideals: Extrovert, Fighting. Flaws: Disease. Bonds: Attractive, Family. Occupation: Tanner

Voice: Dark and ominous

Attributes [hide]

Flask Wind, Female Tabaxi Aristocrat 1
Medium (6'5") Tabaxi, Neutral Good (CR 1)
Armor Class 15
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)20 (+5) 14 (+2)11 (+0) 12 (+1)13 (+1)
Skills Animal Handling +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +7 / 1d4+5, Grapple +5

Possessions: 60 gp. Rose (80 gp).


Social Check DCs


Veit Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'2" when asserting himself. He has a small bristly mustache and wavy auburn hair. His brown eyes peer out from beneath his feathered grey hat.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. A true patriot, Veit would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born several months after his father was called into army service. He struck it rich when he found rare goods in large quantities. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.

Motivation: To reunite with his absent father; and regain custody of his daughter

Flaws: Terse. Bonds: Military, Rich, Adventurer, Family. Occupation: Actor

Voice: Slurs words

Attributes [hide]

Veit Foamtankard, Male Dwarf Cleric 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)8 (-1) 7 (-2)10 (+0)
Skills Acrobatics +2
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 150 gp.


Social Check DCs


Gadreel Agony, Female Tiefling [Permalink]

Personal [hide]

Description: This woman tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has a penchant for wearing a ring with an oversized amber on her left hand. Her deerstalker hat is riddled with cuts and holes. She wears crescent spectacles with a black brim.

Personality: Prone to second guessing herself, she comes off as nervous. She has a minor phobia of water and hates getting wet.

History: Born in the east to a Gardener, Gadreel learned a great deal about her father's area of expertise. Cursed with a spirit at a very young age, Gadreel has worked very hard to control her curse. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Shy, Fearful, Disease. Bonds: Rich, Job. Occupation: Gardener

Voice: Eastern European accent

Attributes [hide]

Gadreel Agony, Female Tiefling Bard 4
Medium (5'4") Tiefling, Neutral Good (CR 4)
Armor Class 10
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 11 (+0)11 (+0) 10 (+0)19 (+4)
Skills Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 39000 sp. Chalcedony (70 gp). Onyx (70 gp). Deep green spinel (140 gp). 1 Minor magic item.


Social Check DCs

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