Alston Gobblefirn, Male Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky man usually wears his tan robe and has his trident always slung over his shoulder. He has dyed his greying brown hair a little too much giving a sharp brown color. His eyes are likewise hazel.
Personality: Aggressive, abrasive, and angry, Alston embodies much of what other species detest in the Gnomes. He would rather hide behind his crafts than deal with other people.
History: His parents moved while he was still in utero so he is the first generation to be born here. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better village for his children.
Motivation: He's repulsed by the PC; and he desires power and/or immortality
Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Immigrant, Adventurer. Occupation: Baker
Voice: Sensual and smooth
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: Smoky quartz (20 gp). Rich purple corundum (800 gp). 1 Masterwork Musical instrument. 1 Superior lock. 1 Simple lock.
Lia Ariessus, Female Elf [Permalink]
Personal [hide]
Description: She is generally shirtless and showing off her tattooed chest. With bright silver hair. She wears crescent spectacles with a black brim.
Personality: She likes to make people angry or surprised. A friendly and beautiful Elf, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She now mingles about in high society.
Motivation: To reunite with her old friends; and obtaining odd cultural gnomish artifacts is her passion
Flaws: Antagonistic, Insane, Fearful. Bonds: Attractive, Rich, Adventurer. Occupation: Layabout
Voice: Breathy voice
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 13 (+1) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Elven, Draconic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Elegant In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a mite stocky and wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her brown fur is braided into rings. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is overprotective of those who hire her services. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: She was born at the edge of vast island. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Elegant took refuge in the large cave and found the beat up quarterstaff and armor she uses now. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Elegant fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Seeks redemption; and to get a good night's sleep
Ideals: Fighting. Flaws: Insomniac. Bonds: Guardian, Has a crush, Nature, Criminal record. Occupation: Spy
Voice: Jamaican accent
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Evil (CR 6)
Armor Class 14
Hit Points 23 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 12 (+1) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Abyssal, Gnome
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 |
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.
Sumnes Ofandrus, Female Elf [Permalink]
Personal [hide]
Description: She wears a simple burlap shirt and baggy pants. She conceals her longsword with her veritable burlap sack of a shirt. She carries with her a set of longswords on her belt, each one with a amber on the hilt. With wild golden hair. Her face is covered beneath a completely black helmet.
Personality: She dislikes all the random violence that takes place in the north. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: Sumnes lived on a farm with her mother, near the main road leading to a nearby town. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. Recently she has begun working with bootleggers and crooks.
Motivation: Wants to raise her children well; and marry her brother to traveling adventurers
Ideals: Fighting, Pacifist. Bonds: Criminal record, Family. Occupation: Bricklayer
Voice: Soothing and warm
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 5)
Armor Class 15
Hit Points 23 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 21 (+5) | 10 (+0) | 12 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +8 / 2d4+5, Grapple +5
Possessions: 200 gp. Tiger eye turquoise (15 gp). Golden yellow topaz (300 gp). Obsidian (15 gp). Golden yellow topaz (300 gp). 1 Minor magic item.
Nedda Greenleaf, Female Halfling [Permalink]
Personal [hide]
Description: She wears professional attire. She carries with her a set of hammers on her belt, each one with a amber on the hilt. Her white hair is wavy and long. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born to a pair of adventurers, Nedda grew up listening to her mother's many stories. She made a point of taking high paying jobs and getting most of it up front. She now travels the world, in search of power and loot.
Motivation: She's looking for her big break; and a need for knowledge about a nearby landmark
Ideals: Fighting, Opinionated. Flaws: Insane. Bonds: Attractive, Adventurer. Occupation: Blacksmith
Voice: Posh accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 340 gp. 4 Tanglefoot bags.
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